Fade.lua
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fade.lua is a small library for creating colored fading effects and colored overlays.
Installation
Copy the fade.lua file in the LuaScriptsLib folder.
How to use
To enable the fade library for a specific level, add this line to lunadll.lua:
local fade = API.load("fade");
This will load the Fade API.
Examples
Simple Fade Effect
local fade = API.load("fade");
local myCustomFade = fade()
myCustomFade:setStart(255, 255, 255, 255)
myCustomFade:setEnd(255, 255, 255, 0)
myCustomFade:setTransitionTime(65*4)
function onLoad()
myCustomFade:start()
end
This will create a fade effect which starts from full white to full opacity. If you want to, you can also use hex-values instead:
myCustomFade:setStart(0xFFFFFFFF)
myCustomFade:setEnd(0xFFFFFF00)
Simple Color Overlay
local fade = API.load("fade");
local myCustomOverlay = fade()
myCustomOverlay:setStart(0, 0, 255, 100)
myCustomOverlay:setEnd(0, 0, 255, 100)
function onLoad()
myCustomOverlay:start()
end
This will create a blue overlay over the level.
Documentation
| Fade API | ||
|---|---|---|
| Function | Return values | Description |
| myFade = fade() | Fade object | Sets the memory of the given type. |
| Fade object | ||
|---|---|---|
| Function | Return values | Description |
| FadeObj:setStart(int red, int green, int blue, int alpha) | nil | Sets the transition start color. (0-255) |
| FadeObj:setStart(int rgba) | nil | Sets the transition start color. (0 - 0xFFFFFFFF) |
| FadeObj:setEnd(int red, int green, int blue, int alpha) | nil | Sets the transition end color. (0-255) |
| FadeObj:setEnd(int rgba) | nil | Sets the transition end color. (0 - 0xFFFFFFFF) |
| FadeObj:setTransitionTime(int transitionTime) | nil | Sets the time how long the animation should take from the start color to the end color. The transition time equals the framerate of SMBX (65 = 1 second) |
| FadeObj:reset() | nil | Resets the current transition color to the start transition color |
| FadeObj:start() | nil | Resets and starts the transition animation. |
| FadeObj:pause() | nil | Pauses the transition animation. The current transition animation frame will be still displayed. |
| FadeObj:continue() | nil | Resumes the transition animation. |
| FadeObj:stop() | nil | Pauses the transtion animation. The current transtion animtion frame will NOT be displayed. |
| FadeObj:isFinished() | boolean | Returns true, if the animation finshed. |
| FadeObj.x | number | The x position of the fade animation. (Default 0) |
| FadeObj.y | number | The y position of the fade animation. (Default 0) |
| FadeObj.width | number | The width of the fade animation. (Default 800) |
| FadeObj.height | number | The height of the fade animation. (Default 600) |