Difference between revisions of "Category:Moondust Editor"
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'''Level editing''' | '''Level editing''' | ||
*[[PGE Editor, Level items (Tutorial)|Lesson 1: | *[[PGE Editor, Level items (Tutorial)|Lesson 1: level items]] | ||
*[[PGE Editor, Level Blocks: grouds, floors, bridges, hills and traps (Tutorial)|Lesson 2: Blocks: | *[[PGE Editor, Level Blocks: grouds, floors, bridges, hills and traps (Tutorial)|Lesson 2: Blocks: grounds, floors, bridges, hills and traps]] | ||
*[[PGE Editor, Level Background objects: Sceneries, Fences, Architectures (Tutorial)|Lesson 3: Background objects: Sceneries, | *[[PGE Editor, Level Background objects: Sceneries, Fences, Architectures (Tutorial)|Lesson 3: Background objects: Sceneries, fences, architectures]] | ||
*[[PGE Editor, NPC's - Enemies, Bonuses, Tools and Exits (Tutorial)|Lesson 4: NPC's - Enemies, Bonuses, Tools and Exits]] | *[[PGE Editor, NPC's - Enemies, Bonuses, Tools and Exits (Tutorial)|Lesson 4: NPC's - Enemies, Bonuses, Tools and Exits]] | ||
*[[PGE Editor, Physical environments (Tutorial)| Lesson 5: Physical environments]] | *[[PGE Editor, Physical environments (Tutorial)| Lesson 5: Physical environments]] | ||
*[[PGE Editor, Level Sections, Warps&Dors (Tutorial)|Lesson 6: Level Sections, Warps&Dors]] | *[[PGE Editor, Level Sections, Warps&Dors (Tutorial)|Lesson 6: Level Sections, Warps&Dors]] | ||
*[[PGE Editor, Customizing music and graphics (Tutorial)|Lesson 7: Customizing music and graphics]] | *[[PGE Editor, Customizing music and graphics (Tutorial)|Lesson 7: Customizing music and graphics]] | ||
*[[PGE Editor, Customizing | *[[PGE Editor, Customizing NPCs (Tutorial)|Lesson 8: Customizing NPCs]] | ||
*[[PGE Editor, Level Layers and Events basics (Tutorial)|Lesson 9: Layers and Events basics]] | *[[PGE Editor, Level Layers and Events basics (Tutorial)|Lesson 9: Layers and Events basics]] | ||
*[[PGE Editor, Level Autoscrolls (Tutorial)|Lesson 10: Autoscrolls]] | *[[PGE Editor, Level Autoscrolls (Tutorial)|Lesson 10: Autoscrolls]] |
Revision as of 08:01, 29 June 2017
The PGE Editor is the main development software a game creator would use to create and edit levels, worlds and custom game configuration. The editor is able to to create levels that are compatible with both the classic SMBX64 standard as well as the newer PGE format. The editor fully supports all SMBX formats, and when dealing with SMBX levels, some find it easier to consider it an advanced alternative to the original SMBX Editor.
Information
- PGE Editor - Information about the editor.
- PGE Editor Guide contains full documentation on the PGE Editor's features.
Tutorials
- Downloading and Installing of PGE
- PGE Editor, Introducing (Tutorial)
- Basics Lesson: GUI, Items manipulating, clipboard and history
Level editing
- Lesson 1: level items
- Lesson 2: Blocks: grounds, floors, bridges, hills and traps
- Lesson 3: Background objects: Sceneries, fences, architectures
- Lesson 4: NPC's - Enemies, Bonuses, Tools and Exits
- Lesson 5: Physical environments
- Lesson 6: Level Sections, Warps&Dors
- Lesson 7: Customizing music and graphics
- Lesson 8: Customizing NPCs
- Lesson 9: Layers and Events basics
- Lesson 10: Autoscrolls
- Lesson 11: Cutscenes
World map editing
- Lesson 1: World map items - information about tiles, sceneries, level entrances, music boxes
- Lesson 2: Level Entrances and paths
- Lesson 3: Music boxes
- Lesson 4: Warps
Episode creation
Pages in category "Moondust Editor"
The following 4 pages are in this category, out of 4 total.