Difference between revisions of "Category:Moondust Editor"

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The '''PGE Editor''' is the main development system which allows the creation and editing of levels, worlds, and custom game configurations.
The '''Moondust Editor''' is the primary [[Moondust Project|Moondust]] component that game creators would most likely use. Its capabilities include creating and editing levels, worlds, and custom game configuration package.
It can currently create levels compatible with the classic [[SMBX64|SMBX64 standard]], as well as the new PGE format. The editor fully supports all old SMBX formats, and can function as a more advanced alternative to the original [[SMBX|SMBX Editor]].
 
It's of interest to note that the editor is able to to create levels that are compatible with both the classic [[SMBX64|SMBX64 standard]] as well as the Moondust project's format. As the editor fully supports all SMBX formats, when dealing with SMBX levels, some have found it easier to consider it an advanced alternative to the original [[SMBX|SMBX Editor]].


=Information=
=Information=
*[[PGE Editor]] - common information about editor
*[[Moondust Editor]] - Information about the editor.
*[http://help.wohlsoft.ru/manual_editor.html PGE Editor Guide] - full documentation about PGE Editor features
*[https://wohlsoft.ru/editorhelp/manual_editor.html Moondust Editor Guide] contains full documentation on the Moondust Editor's features.


=Tutorials=
=Tutorials=
*[[Downloading and Installing of Moondust development kit]]
*[[PGE Editor, Introducing  (Tutorial)]]
*[[PGE Editor, Introducing  (Tutorial)]]
*[[PGE Editor, Basics Lesson: GUI, Items manipulating, clipboard and history (Tutorial)|Basics Lesson: GUI, Items manipulating, clipboard and history]]
*[[PGE Editor, Basics Lesson: GUI, Items manipulating, clipboard and history (Tutorial)|Basics Lesson: GUI, Items manipulating, clipboard and history]]


'''Level editing'''
'''Level editing'''
*[[PGE Editor, Level items (Tutorial)|Lesson 1: About level items]]
*[[PGE Editor, Level items (Tutorial)|Lesson 1: level items]]
*[[PGE Editor, Level Blocks: grouds, floors, bridges, hills and traps (Tutorial)|Lesson 2: Blocks: grouds, floors, bridges, hills and traps]]
*[[PGE Editor, Level Blocks: grouds, floors, bridges, hills, and traps (Tutorial)|Lesson 2: Blocks: grounds, floors, bridges, hills and traps]]
*[[PGE Editor, Level Background objects: Sceneries, Fences, Architectures (Tutorial)|Lesson 3: Background objects: Sceneries, Fences, Architectures]]
*[[PGE Editor, Level Background objects: Sceneries, Fences, Architectures (Tutorial)|Lesson 3: Background objects: Sceneries, fences, architectures]]
*[[PGE Editor, NPC's - Enemies, Bonuses, Tools and Exits (Tutorial)|Lesson 4: NPC's - Enemies, Bonuses, Tools and Exits]]
*[[PGE Editor, NPC's - Enemies, Bonuses, Tools and Exits (Tutorial)|Lesson 4: NPC's - Enemies, Bonuses, Tools and Exits]]
*[[PGE Editor, Physical environments (Tutorial)| Lesson 5: Physical environments]]
*[[PGE Editor, Physical environments (Tutorial)| Lesson 5: Physical environments]]
*[[PGE Editor, Level Sections, Warps&Dors (Tutorial)|Lesson 6: Level Sections, Warps&Dors]]
*[[PGE Editor, Level Sections, Warps&Dors (Tutorial)|Lesson 6: Level Sections, Warps&Dors]]
*[[PGE Editor, Customizing music and graphics (Tutorial)|Lesson 7: Customizing music and graphics]]
*[[PGE Editor, Customizing music and graphics (Tutorial)|Lesson 7: Customizing music and graphics]]
*[[PGE Editor, Customizing of NPCs (Tutorial)|Lesson 8: Customizing of NPCs]]
*[[PGE Editor, Customizing NPCs (Tutorial)|Lesson 8: Customizing NPCs]]
*[[PGE Editor, Level Layers and Events basics (Tutorial)|Lesson 9: Layers and Events basics]]
*[[PGE Editor, Level Layers and Events basics (Tutorial)|Lesson 9: Layers and Events basics]]
*[[PGE Editor, Level Autoscrolls (Tutorial)|Lesson 10: Autoscrolls]]
*[[PGE Editor, Level Autoscrolls (Tutorial)|Lesson 10: Autoscrolls]]
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'''World map editing'''
'''World map editing'''
*[[PGE Editor, World map items (Tutorial)|Lesson 1: World map items]] - about tiles, sceneries, level entrances, music boxes
*[[PGE Editor, World map items (Tutorial)|Lesson 1: World map items]] - information about tiles, sceneries, level entrances, music boxes
*[[PGE Editor, World map Level Entrances and paths (Tutorial)|Lesson 2: Level Entrances and paths]]
*[[PGE Editor, World map Level Entrances and paths (Tutorial)|Lesson 2: Level Entrances and paths]]
*[[PGE Editor, World map Music boxes (Tutorial)|Lesson 3: Music boxes]]
*[[PGE Editor, World map Music boxes (Tutorial)|Lesson 3: Music boxes]]
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'''Episode creation'''
'''Episode creation'''
*[[PGE Editor, Episode basics (Tutorial)|Lesson 1: Episode basics]]
*[[PGE Editor, Episode basics (Tutorial)|Lesson 1: Episode basics]]
*[[PGE Editor, World map-based episode (Tutorial)|Lesson 1: World map based episode]]
*[[PGE Editor, World map-based episode (Tutorial)|Lesson 2: World map based episode]]
*[[PGE Editor, Hub-based episode (Tutorial)|Lesson 2: HUB-based episode]]
*[[PGE Editor, Hub-based episode (Tutorial)|Lesson 3: HUB-based episode]]

Latest revision as of 16:56, 28 May 2021

Cat builder 256x256 2020.png

The Moondust Editor is the primary Moondust component that game creators would most likely use. Its capabilities include creating and editing levels, worlds, and custom game configuration package.

It's of interest to note that the editor is able to to create levels that are compatible with both the classic SMBX64 standard as well as the Moondust project's format. As the editor fully supports all SMBX formats, when dealing with SMBX levels, some have found it easier to consider it an advanced alternative to the original SMBX Editor.

Information

Tutorials

Level editing

World map editing

Episode creation