Category:Configuration Package
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Game Configuration package is the main foundation for all games which will work with PGE: it's a set of game resources, item settings, and scripts. A Configuration pack includes item definitions, gameplay settings, game content, and other miscellaneous information.
Structure
All configuration packs must use this tree structure:
Note: italic folders can be customized by main.ini config
/<Name of config pack>
- /data - content data container
- /graphics - graphics resources
- /characters - playable characters sprites
- /common - common engine graphics (for example, logos, titles, design elements, etc.)
- /level - graphics which uses in levels
- /worldmap - graphics which uses in world maps
- /music - music container
- /sound - music container
- /graphics - graphics resources
- /tilesets
- /group_tilesets
- main.ini REQUIRED - main configuration pack description and settings
- engine.ini REQUIRED - main settings of game engine application.
- music.ini REQUIRED - configuration and list of musics
- sounds.ini REQUIRED - configuration and list of sounds
- sound_roles.ini REQUIRED - association of buit-in sound roles with sound-ID's from sounds.ini
- rotation_table.ini OPTIONAL - transformation rules which apply to items when rotating or flipping action was applied to them
- lvl_bgo.ini REQUIRED - definition of background objects for levels
- lvl_bkgrd.ini REQUIRED - definition of backgrounds for levels
- lvl_blocks.ini REQUIRED - definition of blocks for levels
- lvl_effects.ini REQUIRED - definition of effects for levels
- lvl_npc.ini REQUIRED - definition of non-playable characters for levels
- wld_tiles.ini REQUIRED - definition of tiles for world map
- wld_scenery.ini REQUIRED - definition of sceneries for levels
- wld_paths.ini REQUIRED - definition of paths for levels
- wld_levels.ini REQUIRED - definition of level points for levels
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