CaptureBuffer (class)
Revision as of 09:22, 7 August 2016 by Kevsoft (talk | contribs) (Created page with "Category:LunaLua API Category:LunaLua classes A caputure buffer can be used to snapshot a frame to a specific rendering priority. For examp...")
A caputure buffer can be used to snapshot a frame to a specific rendering priority. For example, if you capture up to -5, then you will capture all but the SMBX HUD. This capture buffer object can be passed as texture to Graphics.glDraw.
| CaptureBuffer class | |||
|---|---|---|---|
| Type | Function/Field | Return values/Value type | Description |
| Constructor | myCaptureBuffer = Graphics.CaptureBuffer(int width, int height) | CaptureBuffer | Construct a new CaptureBuffer-Object. |
| Constructor | CaptureBuffer:captureAt(number priority) | nil | Captures a frame which is rendered up to priority. |