Animation (class)
Revision as of 17:14, 1 November 2014 by Kevsoft (talk | contribs) (Created page with "Category:LunaLua API Category:LunaLua classes This class provides fields/functions for managing Animations/Effects in the current level. {{Class table|Animation cla...")
This class provides fields/functions for managing Animations/Effects in the current level.
| Animation class | |||
|---|---|---|---|
| Type | Function/Field | Return values/Value type | Description |
| Constructor | myAnimation = Animation(int internalIndex) | Animation | Construct a new Animation-Object. Only use this constructor with caution. Use animations() instead! |
| function | Animation:mem(int offset, int fieldtype, object value) | nil | Sets a value of the Animation struct at a specific address-offset. |
| function | Animation:mem(int offset, int fieldtype) | object | Returns a value of the Animation struct at a specific address-offset. |
| Field | Animation.x | double | The x coordinate of the animation. |
| Field | Animation.y | double | The y coordinate of the animation. |
| Field | Animation.speedX | double | The x-speed of the animation. |
| Field | Animation.speedY | double | The y-speed of the animation. |
| Field | Animation.id | int | The animation-id of the animation. |
| Field | Animation.width | int | The width of the animation. |
| Field | Animation.id | int | The width of the animation. |
| Field | Animation.timer | int | The timer (frames until finished) of the animation. |