This class represents an image resources bounded to a specific sprite. This is a "virtual" class which is created for every SMBX object (Blocks, BGOs, NPCs, ...).
You can access this class with
#### represents the graphics group. The different graphics groups are named after the folders in the graphics folder. In addition you can patch the hardcoded images with the graphics group "hardcoded".
* is the id of the object. With the "hardcoded" graphis group, the id is a string. i.e. "33-2"
Graphics.sprites.block.img = myNewImageResource
This example would swap the image resource of the block with the id 1 with myNewImageResource.
To reset it back to default you can do:
Graphics.sprites.block.img = nil
Further fields and functions are listed here:
|Type||Function/Field||Return values/Value type||Description|
|Field||SpriteOverride.img||LuaResourceImage or SMBXMaskedImage||The current image resource bounded to the object.|