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Showing below up to 50 results in range #1 to #50.

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  1. (hist) ‎Particles.lua ‎[32,928 bytes]
  2. (hist) ‎LunaLua global functions ‎[29,110 bytes]
  3. (hist) ‎How To: LunaLua basics ‎[28,549 bytes]
  4. (hist) ‎TeaScript Syntax ‎[26,684 bytes]
  5. (hist) ‎SMBX64 ‎[25,466 bytes]
  6. (hist) ‎Building PGE From sources ‎[25,261 bytes]
  7. (hist) ‎Super Mario Bros. X ‎[25,183 bytes]
  8. (hist) ‎LunaLua global Sound and Music functions ‎[24,523 bytes]
  9. (hist) ‎SMBX NPC AI ‎[23,960 bytes]
  10. (hist) ‎LunaDLL Tutorial ‎[22,757 bytes]
  11. (hist) ‎VectR.lua ‎[21,283 bytes]
  12. (hist) ‎NPC (class) ‎[21,234 bytes]
  13. (hist) ‎Building PGE From sources (Old manual) ‎[20,836 bytes]
  14. (hist) ‎NPC Entry INI config (Config pack) ‎[19,860 bytes]
  15. (hist) ‎Terrain tiles list (SMBX64) ‎[19,401 bytes]
  16. (hist) ‎Colliders.lua ‎[18,978 bytes]
  17. (hist) ‎PGE Editor ‎[18,815 bytes]
  18. (hist) ‎Super Mario Bros. X by 38A ‎[18,366 bytes]
  19. (hist) ‎SMBX Player Offsets ‎[17,227 bytes]
  20. (hist) ‎Textblox.lua ‎[16,480 bytes]
  21. (hist) ‎SDL Mixer X ‎[15,870 bytes]
  22. (hist) ‎Functions (TeaScript) ‎[15,557 bytes]
  23. (hist) ‎History of SMBX ‎[15,390 bytes]
  24. (hist) ‎Lvl bkgrd.ini (Config pack) ‎[15,175 bytes]
  25. (hist) ‎Extra Settings JSON Layout ‎[14,735 bytes]
  26. (hist) ‎Theme pack for editor ‎[14,150 bytes]
  27. (hist) ‎PGE Engine ‎[13,999 bytes]
  28. (hist) ‎Building static Qt 5 ‎[13,627 bytes]
  29. (hist) ‎LunaLua Wishlist ‎[13,041 bytes]
  30. (hist) ‎Translating PGE into other languages ‎[12,792 bytes]
  31. (hist) ‎Raocoin2.lua ‎[12,658 bytes]
  32. (hist) ‎Frequently Asked Questions ‎[12,435 bytes]
  33. (hist) ‎Main.ini (Config pack) ‎[11,958 bytes]
  34. (hist) ‎Codehaus ‎[11,503 bytes]
  35. (hist) ‎.font.ini (Config pack) ‎[10,411 bytes]
  36. (hist) ‎How To: Music and sounds ‎[10,354 bytes]
  37. (hist) ‎Lvl blocks.ini (Config pack) ‎[9,835 bytes]
  38. (hist) ‎How To: Looping music files ‎[9,264 bytes]
  39. (hist) ‎Multipoints.lua ‎[9,001 bytes]
  40. (hist) ‎Building Qt on MinGW-w64 ‎[8,950 bytes]
  41. (hist) ‎Playable character Calibrator ‎[8,790 bytes]
  42. (hist) ‎Block (class) ‎[8,747 bytes]
  43. (hist) ‎How To: Autocode to LunaLua ‎[8,513 bytes]
  44. (hist) ‎Odessey.lua ‎[8,466 bytes]
  45. (hist) ‎SMBX Fields ‎[8,391 bytes]
  46. (hist) ‎LunaDLL Autocode Reference ‎[8,327 bytes]
  47. (hist) ‎Player (class) ‎[8,077 bytes]
  48. (hist) ‎How To: NPCs and loops ‎[7,892 bytes]
  49. (hist) ‎EventU.lua ‎[7,741 bytes]
  50. (hist) ‎HUDofTime.lua ‎[7,687 bytes]

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