Rotation table.ini (Config pack)

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rotation_table.ini - Elements on-rotate transformation rules set for editor. Definition of rotate transformation rules which will transform items when called "rotate" or "flip" action. Can be customized by level/episode. It's the optional INI file which is not required for config pack.


[ <any-random-but-unique-name> ]
Parameter Allowed values Example value Description
type string type = block Type of source item:

block
bgo
npc
tile
scenery
path

level
id >=1 id = 466 Source ID which will be transformed. If equal to 0, rule will not work
rotate-left >=0 rotate-left = 464 Target ID for left rotation action. If equal to 0, this rule will be ignored for left rotation.
rotate-right >=0 rotate-right = 466 Target ID for right rotation action. If equal to 0, this rule will be ignored for right rotation.
flip-h >=0 flip-h = 467 Target ID for horizontal flip action. If equal to 0, this rule will be ignored for horizontal flip.
flip-v >=0 flip-v = 465 Target ID for vertical flip action. If equal to 0, this rule will be ignored for vertical flip.