Pipecannon.lua
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A library which lets you create pipe cannons.
Documentation
This API stores all warps in your level in a table and lets you customise them using the fields below:
pipecannon.exitspeed | Table of values corresponding to warp IDs. Sets speed at which the player will get launched. When set to 0, the warp behaves like normal. |
---|---|
pipecannon.angle | Table of values corresponding to warp IDs. Defines the angle of deviation in which the player should be shot, clockwise from perpendicular. Must be between -90 and 90. See visual aids below. |
pipecannon.SFX | Set sound effect for exiting the warp. Default value is 22 (bill blaster). |
pipecannon.effect | Set visual effect for exiting the warp. |
The fields angle and exitspeed can also be defined for each warp individually.
Example
local pipecannon = API.load("pipecannon")
-- You can set firing speeds for each warp.
pipecannon.exitspeed = {10,20,30,10,20,15,25,10,20,50,10,30,0,40}
-- Will ignore speeds set for doors/instant warps. When set to 0, the warp behaves like normal.
-- Firing angles, clockwise from perpendicular
pipecannon.angle = {[10]=-3, [11]=13} -- Warp IDs can be specified more easily with this syntax
pipecannon.angle[12] = 45 -- Also can be set individually. 12 - warp number; 45 - firing angle
pipecannon.angle[14] = -10
-- Any of the three syntax styles shown will work for either exitspeed or angle
-- Sound effect for firing
pipecannon.SFX = 22 -- default value (bullet bill sfx), set to 0 for silent
-- Visual effect for firing
pipecannon.effect = 10 -- set to 0 for none
Example level: http://www.mediafire.com/download/dfif4mnef64glbo/Pipe+Cannon+API+Test.zip