Path (class)
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This class provides fields/functions for managing path objects on the overworld.
Static functions
| Static Path Functions | ||
|---|---|---|
| Function | Return values | Description |
| Path.count() | number | How many path objects are on the overworld. |
| Path.get() | table of Path | Returns all path objects on the overworld. |
| Path.get(number or table ids) | table of Path | Returns all path objects with the matching item ids. |
| Path.getIntersecting(number x1, number y1, number x2, number y2) | table of Path | Returns all path objects which are intersecting with an area from x1/y1 to x2/y2. |
Instance functions
These fields and functions are part of Path Objects and have to be called for that object. Trying to call them from the static Path class will result in an error. Example (feel free to copy it into your lua file to see how it works):
function onStart()
for index,myPath in ipairs(Path.get()) do
myPath.id = 1
end
end
| Path class | |||
|---|---|---|---|
| Type | Function/Field | Return values/Value type | Description |
| Field | Path.id | double | The id of the path object. |
| Field | Path.x | double | The x position of the path object. |
| Field | Path.y | double | The y position of the path object. |
| Field | Path.width | double | The width of the path object. |
| Field | Path.height | double | The height of the path object. |
| Field | Path.visible | boolean | Whether the object is visible or not. (LunaLua ≥ v0.7.3.2) |
| Field | Path.isValid | boolean | Whether the object is valid or not. |