FilterToBig

From PGE Wiki
Jump to navigation Jump to search

Prototype

FilterToBig,-,-,-,-,Active time,-

Description

Lowers player 1's powerup state down to "bigness" if they have anything better (fire flower, leaf...) so long as active time hasn't run out

Notes

If you are already small or big, you will stay small or big.

Examples

// Forced to be at best Big for an entire level
FilterToBig,0,0,0,0,0,0