If the player is P1, change them to P2 instead, so long as active time hasn't run out. Use to keep certain characters out of levels you don't want them in.
P1 and P2 are Player IDs. They're numbers 1 2 3 4 or 5.
1 = Mario / Demo 2 = Luigi / Iris 3 = Princess 4 = Toad / raocow 5 = Link / Sheath
// Change Link into Mario FilterPlayer,0,5,1,0,0,0
// Force Princess (filter all other characters to be princess instead) FilterPlayer,0,1,3,0,0,0 FilterPlayer,0,2,3,0,0,0 FilterPlayer,0,4,3,0,0,0 FilterPlayer,0,5,3,0,0,0