CaptureBuffer (class)
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A caputure buffer can be used to snapshot a frame to a specific rendering priority. For example, if you capture up to -5, then you will capture all but the SMBX HUD. This capture buffer object can be passed as texture to Graphics.glDraw. (LunaLua ≥ v0.7.3.1)
Example:
local myFullCaptureBuffer = Graphics.CaptureBuffer(800, 600)
function onTick()
myFullCaptureBuffer:captureAt(-5) -- Caputure all but HUD
Graphics.glDraw {
vertexCoords = {
0, 0,
800, 0,
0, 600,
0, 600,
800, 600,
800, 0
},
texture = myFullCaptureBuffer,
textureCoords = {0,0, 1,0, 0,1, 0,1, 1,1, 1,0},
primitive = Graphics.GL_TRIANGLE,
priority = 5.1 -- Overdraw everything
}
end
| CaptureBuffer class | |||
|---|---|---|---|
| Type | Function/Field | Return values/Value type | Description |
| Constructor | myCaptureBuffer = Graphics.CaptureBuffer(int width, int height) | CaptureBuffer | Construct a new CaptureBuffer-Object. |
| Constructor | CaptureBuffer:captureAt(number priority) | nil | Captures a frame which is rendered up to priority. |