Smbx 1.4.5: "Sliding"/relocation/move

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NESTED ERNEST M
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NESTED ERNEST M
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Post #1by NESTED ERNEST » 21 Jun 2020, 7:27

1)
You could do that if the player is damaged and if:
"char(1).status = sysval(playerbasestatus)" (especially when it's equal to 2)
and "sysval(disableduck)=1"

Not execute char(1).pwidth and pheight standard values because the char(1).status doesn't actually change and would solve my sliding script problem.

2)
When the player uses the clown car(npc-56) or rather when the player goes down with a slow speed (so this situation is also underwater) on a pending block and collides and goes up(like the gif image) a sliding/relocation.

Spoiler
ssg.gif
ssg.gif (248.37 KiB) Viewed 52 times

water
Spoiler
4000.gif
4000.gif (144.59 KiB) Viewed 52 times
Programming NPCs in SMBX-38A is fun:

ROCKMAN GIF IN SMBX 38A

Image

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