Bloopers

Description: Report bugs of SMBX-38A here.
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Lx Xzit M
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Lx Xzit M
Topic author, Moderator
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Post #1by Lx Xzit » 26 Apr 2020, 6:47

1. Bloopers can easily get stuck in a block:
Spoiler
Honeycam 2020-04-26 00-26-58.gif
Honeycam 2020-04-26 00-26-58.gif (10.76 KiB) Viewed 145 times

I recommend disabling block collision (and NPCBlockSide) for Bloopers. They don't collide with blocks either in SMM.

2. Bloopers travels too much distance.

SMBX:
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Honeycam 2020-04-26 00-42-48.gif
Honeycam 2020-04-26 00-42-48.gif (26.73 KiB) Viewed 145 times

SMM:
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Honeycam 2020-04-26 00-35-54.gif
Honeycam 2020-04-26 00-35-54.gif (254.96 KiB) Viewed 145 times

I recommend shorten their travel distance exactly in half (in SMM they move 2 blocks, while in SMBX it's almost 4!)

3. Bloopers are supposed to hit the player if they don't duck (doesn't apply to small mario, of course).

SMBX:
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Honeycam 2020-04-26 00-44-07.gif
Honeycam 2020-04-26 00-44-07.gif (16.29 KiB) Viewed 145 times

SMM:
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Honeycam 2020-04-26 00-39-16.gif
Honeycam 2020-04-26 00-39-16.gif (128.31 KiB) Viewed 145 times

4. In SMM Bloopers occasionally won't chase the player and will move keep away from them. This is completely random (50% chance I guess). I recommend implementing this in SMBX as well as NPCs that actively (and accurately) chase the players are not good.

Spoiler
Honeycam 2020-04-26 00-41-47.gif
Honeycam 2020-04-26 00-41-47.gif (322.62 KiB) Viewed 145 times

5. I'd like to suggest to leave enabled "Out of Water" by default (when selecting the Blooper in the editor).
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