Making jump and spin jump variables a "char" variable aside from sysvals

Description: Have any suggestions or new ideas for SMBX-38A? This is a place for you. Good suggestions may appear in future versions of SMBX-38A.
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Post #1by Lx Xzit » 9 Jul 2018, 22:48

Can we please have a command to disable jump or spin jump but without affecting both? I know there's a system variable, but it affects both and could cause some problems. Also I'm agaisnt of using sysvals because they won't reset if the player dies or quit the level, only when the game gets closed, unlike the other variables. I'm suggesting have this:

char(x).jmpable
char(x).spinjmpable
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Stardown
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Post #2by Stardown » 10 Jul 2018, 0:49

With the game delayed and all, is it still worth suggesting new ideas?

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Post #3by Lx Xzit » 10 Jul 2018, 3:59

Yes. Even if SMBX 1.4.5 is not released within a year, it's still worth it. If SMBX 1.4.5 will be the last version (which would be understandable since 5438A38A has done a lot of work for over these years and he deserves to take a break once for all), I do not want to regret to not having suggested or reported something, because it would be too late. Once I finish reporting things with SMBX 1.4.4 I won't ask anything more for futher versions, and there are just 3-4 more topics I'm thinking on make.
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