Bug with custom tilesets

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Lx Xzit M
Topic author, Moderator
Lx Xzit M
Topic author, Moderator
Reputation: 219
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Joined: 9 Nov 2015

Post #1by Lx Xzit » 25 Jun 2018, 21:40

There's a little, but annoying bug with custom tilesets.
When using a custom tileset, when you grab any tile by pressing left and right click (or selecting it with the "selection" tool) the tileset won't appear but instead it'll open the block properties. This happens with all: npcs, background objects and tilesets.

(Notice that when I grab blocks it always opens the Block Events, reproduce this is harder in bgos because in some cases nothing happens)

Sometimes the mouse gets "stuck" with the object that I selected without being able to deselect it

P.S: This bug occurs only if the selected object belongs to a different place from the original (but it doesn't always happen with bgos, but it does with blocks)
P.S 2: This bug doesn't happen the very first time you put a custom tileset, you must open a new level or reload the current one.

This is the tileset I used (It's not finished, so please try to reproduce this bug with similar tiles to the ones I showed in the image, because since the other tiles are the same it won't happen nothing):
Custom Tileset.zip
(13.21 KiB) Downloaded 27 times
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