Hello all,
I hope this isn't a frequently asked question. Is it possible to edit the hitboxes of Mario and Luigi? I want to make 38A powerups for the SMA2 Luigi sprite, but to do this I would need to edit the hitboxes to make sure Luigi doesn't have his legs in the floor. Does PGE Calibration Tool work with 38A? Or has the developer expressed any interest or awareness of the need for this feature? Any guidance or instruction would be greatly appreciated! I love this community. I lurk here quite often. - Segway | ||
It is possible with scripts. But this feature is not in the game by default.
![]() Current Project: ![]() Website: https://supermariobrosxgreendanedition.alle.bg You've cat to be kitten me right meow! ![]() ![]() ![]() | ||
Awesome! Could you recommend which scripts?? | ||
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Code: Select all doHowever when the player shrinks it bugs, so better use player's gfx offsets editor (you can find it in "Level Settings" > "Player Settings" | ||
I got the code to work and that's great for the player to stay in one size! Like you pointed out, the game glitches pretty bad when the player changes size.
And per your recommendation of the gfx offset, that only shifts the graphics around, not the hitbox, correct? | ||
Move the player hitbox? How? With Gfx offset you can only move the gfx, but the hitbox stays on the same place. ![]() Current Project: ![]() Website: https://supermariobrosxgreendanedition.alle.bg You've cat to be kitten me right meow! ![]() ![]() ![]() | ||
I've been carefully testing the GFX offset function and I'm afraid I couldn't get the hitbox to move. Could you specify exactly how to get the "player's hitbox to calibrate?" I'm very excited to hear more. I only have the "Lite" version of the Player Offset GFX Editor, meaning I didn't beat the math minigame. Does that minigame have something to do with it? | ||
Seeing how the "effect gfx editor" will modify hitboxes automatically and that 38A has a lengthy note talking about the more powerful features behind the secret full version, I'm willing to bet that the unlockable version does exactly what you described. I don't want to go back to math class on that minigame but I may have to ;D | ||
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I tried to do with the PGE Calibration Tool but that didn't worked, so.....
The only thing to do is witing for 5438A38A to add that by default. ![]() | ||
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