All of my events trigger at the same time!

Description: Report bugs of SMBX-38A here.
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videogamer1014
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Post #1by videogamer1014 » 27 Jan 2017, 5:51

So i'm making a level where 8 different events need to play in succession to play out 8 different messages at the beginning of the level after hitting a switch (for dialogue purposes). A few of these events also have sound effects to give a bit more "character" to it, and the very last one plays a different music track. However, After I set the 1st event to trigger the 2nd one, the 2nd to trigger the 3rd, and so on, and I test the level, EVERY SINGLE ONE OF MY EVENTS trigger all at once, including all the sound effects, AND the music starting up!

I was able to sorta mitigate this issue by delaying each of my events for 1 frame before starting it, and while that did the trick, it causes my game to slowly frame advance as a result, and it just looks ugly and choppy. There has to be some way to do it that i'm not seeing...

Thanks in advance.

-VG1014

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Post #2by Wohlstand » 27 Jan 2017, 19:46

I think, by copypasting you forgot to set trigger events right, and you forgot to set delays. Please make a demo level with issue or send me that level you have to let me review it, then I'll be able to tell you what you did wrong.

Added after 1 day 2 hours:
I have been moved your thread, because you
- wasn't noticed WHERE (which editor/engine) you have trouble
- you posted question for 38A in the wrong section
So, please be more careful and read rules of every section (there are over text areas to post message)

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Post #3by Lx Xzit » 29 Jan 2017, 19:17

There was a little bug that if you used message events to trigger other events, the game will ignore the order and will execute other triggered events inmediately, but its fixed in the latest version, try the latest patch.
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