Well, I voted "I'll pass" since:
A) I like 'em both,
B) there's been a lot of stuff being added to both branches lately - not only bugfixes; but all sorts of general-usage features in 1.4; and in 2.0, NPCs out the wazoo -
C) people seem to keep forgetting that, eventually, PGE's engine will get finished and playable, and then both SMBX 1.4 and SMBX 2.0 are in danger of becoming obsoleted once the PGE config packs for their stuff get made/converted.
So, uh, yeah. Staying kinda neutral for the moment. >_>
Well I changed my vote from "38A" to "I'll pass" because now I actually liked both versions and due to the current progress of beta 4 of SMBX2, I just wanna see and test those new incredible features in it's release ! And due to them I wanna remake my SMBTGA project for the 2.0 version (It will also use some LunaLUA scripts).
I support these projects:
Hey! Come see my projects! :
New SMBTGA Banner.png
tbh, i wish more people votes for i'll pass instead of those two options because i think the war should be fucking end
why i hadn't been in this forum for long when i used to be a super active person
avatar is basically baldi from tumblr
My level/episode playthrough thread: http://wohlsoft.ru/forum/viewtopic.php?f=29&t=2185
i'll say the real answer: both have good points and bad points. they heven't growt the same way.
everyone have their own needs and expectations about a level editor. because of that, we can't agree to decide wich one's the best.
i think that the debate shouldn't stop but change
we should create a post that explain the differences between both games, not to determine which one's the best but to talk about those differences and allow new people to know wich one's gonna be the best for them.
i can't start this post because i'm not enough used to smbx 2.0, so i would not be able to explain it.
it's only my opinion, i can't force anyone to adopt it
2.0 doesn't run on shitty hardware like my 1gb ram laptop, so I choose SMBX 38A.
#theofficialtextiverseguide is back to Multiplayer Piano, and thinks the mspaint gods get angered by 1% a built-in color each and get appeased by 1% a transparent pixel each.
Check out my Artwork Train!
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