PGE Engine 0.0.7-pre-alpha long test
Here is a test of PGE Engine version 0.0.7-pre-alpha which took the ability to play world maps and episodes. Currently world maps renders without textures, but basic episode system is works.
Original link: http://www.youtube.com/watch?v=zFuCuudtAh0Here was tested episodes:
The Invasion 2
Sarasaland Adventure by Otabo
Super Mario Magical Paintings (old DEMO 1.0) by AirshipAbout Box2D physics:
Here the character (blue rectangle) can float like Peach, can in some cases climb on the walls, and slides while stay on slopes, but when it jumps and hits diagonal celling, it would get speed-up of movement. Character can't staticalyl stay on slopes and will slite down. Box2D implements physics of real world and would be used to create games with progressive physics, etc. By anyway will be constructed new physical engine which will more similar to SMBX and will provide same physics which in the SMBX and also we can take full control with physics and will be possible to add any other physical things which impossible or too hard to do with Box2D case.How to put episodes into PGE to get able play them?
It's simple and easy:
- If you downloaded PGE package as ZIP and unpacked into any folder, you can make "worlds" folder in the PGE folder like SMBX and you can put any levels into them should familiar to you if you has a skills with SMBX.
- If you installed PGE via installer, the "worlds" folder shoud be created in the "%UserProfile%\.PGE_Project" *.
* where %UserProfile% - is a system variable which contains path to your user profile folder which is writable without admin rights.Note:
If you have configured "SMBX Integration" config pack, PGE Engine will show all episodes from your SMBX!Which controls?
Controls are like standard SMBX:
Arrow keys to walk and enter into warps
Z - jump
X - run faster
PGE specific keys:
T - toggle full screen mode
F3 - enable/disable debug information
i - disable/enable walkable zone limit on the world map (you will have able to walk anywhere)
F12 - take screenshot (will be saved in the screenshots folder which will be in PGE folder or in the %UserProfile%\.PGE_Project). Screenshots will be written into PNG format and will have timedate based filename.
More information in the Readme.txt of engine application.
Esc - Exit from level [you will return to world map], or exit from episode [if you on the world map or in the main hub level]
Enter - show dummy message box