Added after 21 minutes 2 seconds:
Sorry, I posted it in the wrong place

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use the axe:
change it sprite then create an event triggered by the axe/whistle's death in the event, use the special event WI.ADD (warp whistle) to exit the level use the laers: create an hidden layer that will apear at the same time than the previous event: in that layer, put an exit item in the same location than the "axe" for the world use, i can't help you, i've never used it. | ||
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Ha ha ha. Just kidding.
Last edited by Dany The Yoshi Fan on 23 Mar 2018, 22:51, edited 1 time in total.
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