Here's the code btw.
- Spoiler
Code: Select all
call hudset("initialize",0,0,0,0,0,0,0,0,-1)
'!!!!!!!!!!bitmap source = "scflash.png"!!!!!!!!!!
'bitmap,id,sourcex,sourcey,width,height,destx,desty,advset,-1
'text:text,id,destx,desty,startasc,endasc,lnum,npcid,-1,-1
call hudset("bitmap",1,0,0,760,236,10,10,0,-1)
'player1------
'Contador de Monedas.
call hudset("text:&sys(coincount)",2,49,114,48,57,1,214,-1,-1)
'Score
call hudset("text:&sys(score)",3,508,40,48,57,1,214,-1,-1)
'Contador de Vidas
call hudset("text:&sys(playerhealth)",4,60,40,48,57,1,213,-1,-1)
'item
Call hudset("bitmap",6,0,0,100,100,384,30,5001,-1)
'Star
call hudset("text:&val(a)",5,304,40,48,57,1,213,-1,-1)
'Monedas Estrella
call hudset("bitmap",7,764,0,50,50,21,58,6000,-8)
call hudset("bitmap",8,764,0,50,50,59,58,6001,-8)
call hudset("bitmap",9,764,0,50,50,97,58,6002,-8)
'Timer
call hudset("text:&sys(lvltimer)",17,645,40,48,57,1,213,-1,-1)
And for the HUD.
(As you may be wondering why Ness is there it's because I replaced Link with Ness)