Screenshot Thread 38A

Description: Subforum dedicated to SMBX-38A - a fan-made remake of the original SMBX Engine, made by 5438A38A.
Forum rules: This is official Europan/American community for the SMBX-38A. Suggested to don't post stuff for this engine outside this subforum.
Moderators: Yoshi021, Lx Xzit, 5438A38A, Semi-moderatos, Moderators

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Post #81by Zwertll » 21 Feb 2017, 15:59

Parabones (Zwertll Version)
Parabones.gif

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Post #82by BolanoGustavo » 21 Feb 2017, 16:58

Zwertll wrote:Parabones (Zwertll Version)
Parabones.gif
Excellent job you did very well I liked
Hey also you know to do the original of smw that also throws bones?

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Post #83by Zwertll » 21 Feb 2017, 23:30

BolanoGustavo wrote:
Zwertll wrote:Parabones (Zwertll Version)
Parabones.gif
Excellent job you did very well I liked
Hey also you know to do the original of smw that also throws bones?
Yes. It's probably easy.

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Post #84by Mushroom King » 9 Mar 2017, 0:36

Working on a coastal/beach tileset, mostly SMW style but using and recoloring SMB3 & SPP sprites too. Sand castle included.

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Post #85by NajekK » 19 Mar 2017, 2:37

First castle in my project:
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=RSBJf5P8XHU

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Post #86by Eri7 » 19 Mar 2017, 4:16

NajekK wrote:First castle in my project:
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=RSBJf5P8XHU


Very nice level you got there , would you mind if i ask you to send me the lava effect that the lavafall produces?
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Post #87by PracticalUsername » 19 Mar 2017, 4:46

Mushroom King wrote:Working on a coastal/beach tileset, mostly SMW style but using and recoloring SMB3 & SPP sprites too. Sand castle included.
Wow, those tilesets look extremely smooth! Almost too smooth for me.
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Post #88by Mushroom King » 19 Mar 2017, 17:29

practicalshorty014 wrote:Almost too smooth for me.

What do you mean by "too smooth"? The colors for the sand or something else?

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Post #89by Mushroom King » 27 Mar 2017, 15:36

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Just testing/creating some bgo and invisible blocks to make the roofs walkable by PC and NPC.

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Post #90by Eri7 » 27 Mar 2017, 23:45

Hype for the second demo!!!!
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Post #91by FakeVirus » 30 Mar 2017, 12:23

Eri7 wrote:Hype for the second demo!!!!
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bg cutoff :P also, HYYYYPE :clapping:
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Post #92by Eri7 » 30 Mar 2017, 14:19

SCP0493 wrote:
Eri7 wrote:Hype for the second demo!!!!
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bg cutoff :P also, HYYYYPE :clapping:

It has cutoff only when i export image
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Post #93by PK Esper » 24 Apr 2017, 10:03

My late easter special level teaser. I know it's bland and some graphics that feels off from it, I will fix it in this Saturday.
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Post #94by FakeVirus » 24 Apr 2017, 18:23

why no eggs?

:comando:
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Post #95by PK Esper » 25 Apr 2017, 11:17

^ XD The eggs is going to be hidden from some sections, by a sign's hint and more lol.
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Post #96by Dry Bones » 20 Jul 2017, 22:42

An Episode I am working on: Super Mario Advance 5, a GBA styled Extended Remake of Super Mario Bros. and Super Mario Bros.: The Lost Levels using Catskart's SMW Resolution script and changing the Resolution to twice the Resolution of the GBA (Original GBA Res.: 240x160; Used Res. 480x320) and his Parallax Scrolling Script (Until there will be options to create Multi-Layer Backgrounds and changing the Resolution).
Spoiler
20.07.2017_21h39m55s187ms.png
Spoiler
20.07.2017_21h39m59s934ms.png

Edit: I have to restart the Project due to unfortunate Hindrances (External HDD had given up in Summer, and I haven't found time yet (might be restarting Saturday)).
Last edited by Dry Bones on 10 Nov 2017, 0:00, edited 4 times in total.
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Post #97by Yave Yu » 4 Aug 2017, 16:45

Minigame "Shoot Brick"
phpBB [youtube]

Original link: https://youtu.be/Cf2HLUF9It0

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Post #98by the GaMERDoG » 5 Aug 2017, 6:41

Dry Bones wrote:An Episode I am working on: Super Mario Advance 5, a GBA styled Extended Remake of Super Mario Bros. and Super Mario Bros. The Lost Levels using Catskart's SMW Resolution script and changing the Resolution to twice the Resolution of the GBA (Original GBA Res.: 240x160; Used Res. 480x320) and his Parallax Scrolling Script (Until there will be options to create Multi-Layer Backgrounds and changing the Resolution).
Spoiler
20.07.2017_21h39m55s187ms.png
Spoiler
20.07.2017_21h39m59s934ms.png
You know, some scripts are compatible with each other, some aren't.
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Emoji wars: Team Doghouse
skpr ( :tux: 1)/elempow=linux/atktype=rang+mel/5df/5at/5sp/arm=none/wep=orders/maxhp=100
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Post #99by EXEcutor-The-Bat » 16 Aug 2017, 0:15

Welp. I'll just put this here:
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(It also uses the graphics expansion for the floor tiles, if you're wondering. I got this idea from making that breakable ice cube graphic replacing the frozen enemy NPC, so yeah.)

Added after 9 days 5 hours:
Yaaaaay more screenshots for the screenshots thread!
This is something I haven't shared on here yet...
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If you can tell where the idea of the message came from, you'll know what these screenshots are a remake of. (I've said it somewhere else as well. It's the topic of where the custom HUD is from...)
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I know the blocks in the last two screenshots have cut off, and y'know what? I don't care anymore about things like that. Seriously, people complain about cut off way too much. Even some of the official 2D Mario games have done it, and don't tell me it's because of limitations as there are a few modern 2D Mario games that have it too! Phew! Sorry, I had to let that out before somebody began complaining about the cutoff.
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Post #100by Mushroom King » 17 Oct 2017, 21:18

Resurrecting this thread with a new pic.

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I did some new totems.


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