How to get the rainbow shell physics to work as they did in 1.3.0.1

Description: Report bugs of SMBX-38A here.
Moderators: Yoshi021, Lx Xzit, 5438A38A, Semi-moderatos, Moderators

Raiden1 M
Topic author, Citizen
Citizen
Avatar
Raiden1 M
Topic author, Citizen
Citizen
Age: 25
Reputation: 5
Posts: 8
Joined: 10 Apr 2017

Post #1by Raiden1 » 10 Apr 2017, 16:15

Hi guys

A while ago I made a Mine-Cart-Level (similar to DKC) which uses the Rainbow Shell as a minecart and the lava GFX as the tracks. I made this level on SMBX 1.3.0.1 for my project. However I abandoned it bc there were no further updates for SMBX 1.3. But recently I saw that SMBX-38A (1.4.4) is available and tried it out. So far I really like it and now concider to get back to my old project.

But here comes the problem. As I tried out the Mine-Cart-Level I noticed that the Rainbow Shell physics have slightly changed. If you jump with it from a higher level the shell bounces up when it hits the ground. As you can probably imagine this makes the level now somewhat hard to get through the first passages...

I really put a lot of effort in making this level back then and would love to make it playable in 1.4.4 without rebuilding it from scratch :(

So does anybody know a way to get the Shell work as it did in 1.3.0.1? That would be really great!

thanks alot
Last edited by Raiden1 on 11 Apr 2017, 14:42, edited 1 time in total.

MidoriNeko M
Count
Count
Avatar
MidoriNeko M
Count
Count
Age: 18
Reputation: 81
Posts: 297
Joined: 26 Apr 2015
Location: Planet Caturn
Website Google+ Skype YouTube

Post #2by MidoriNeko » 11 Apr 2017, 1:36

The only way is to recreate the level, because 38A doesn't need to change the physics if it's not a glitch. But it will probably be possible with scripts...
Image
Current Project:
Image
Website: https://supermariobrosxgreendanedition.alle.bg

You've cat to be kitten me right meow!

Image
Image
Image


I Support:
Image
Image

Koopsakimoto M
Duke
Duke
Avatar
Koopsakimoto M
Duke
Duke
Reputation: 22
Posts: 130
Joined: 11 Sep 2016
Google+ YouTube

Post #3by Koopsakimoto » 11 Apr 2017, 5:27

That probably won't be possible unless you use scripts.
[url=https://nick-name.ru/nickname/id1350650/][img]https://nick-name.ru/forumt7/Koops.gif[/img][/url]

PK Esper F
Lord
Lord
Avatar
PK Esper F
Lord
Lord
Age: 13
Reputation: 107
Posts: 520
Joined: 22 Aug 2016
Location: The sky
Website Facebook Google+ Twitter

Post #4by PK Esper » 11 Apr 2017, 8:53

I think we should wait for another patch, in my thoughts. I hate the broken physics.
why i hadn't been in this forum for long when i used to be a super active person
avatar is basically baldi from tumblr
Formerly known as RSupertheGreat.
ImageImage
What I support
ImageImageImage
Personality
Yes, I'm a girl. If you guys are thinking I'm a boy.
I hate most people.
I'm a developer (and a beta tester of):
Image
Image
My level/episode playthrough thread: http://wohlsoft.ru/forum/viewtopic.php?f=29&t=2185

Raiden1 M
Topic author, Citizen
Citizen
Avatar
Raiden1 M
Topic author, Citizen
Citizen
Age: 25
Reputation: 5
Posts: 8
Joined: 10 Apr 2017

Post #5by Raiden1 » 11 Apr 2017, 13:34

I thought so... Unfortunately I have no clue how to script the shell to work properly. :( I think I'll post this in the script requests section. Maybe I'll be lucky and someone knows.

Ariinui
Duke
Duke
Ariinui
Duke
Duke
Age: 24
Reputation: 20
Posts: 140
Joined: 5 Mar 2017

Post #6by Ariinui » 12 Apr 2017, 22:07

i whant to add that the shell doesn't float now and even when you activate the float option in the npc editor, mario can't surf on the water because he jump out the shell when it enter in/on the water


Return to “Bug reports”