Posted: 6 Feb 2022, 22:07
By the way, how will objects be chosen to be added into TheXTech?
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We'll probably build a list of things and choose which objects were most important and add them in first priority.FanofSMBX wrote:By the way, how will objects be chosen to be added into TheXTech?
Yeah, and the case is very similar to the second item of the poll. But still, once backend will get enough functionality and cleaners state (first of all, I want to split down the scary spaghetti code into a set of function pointers to keep AIs being more controllable and more flexible for future extending and even allow to re-use same AIs for new IDs, etc., etc.)Guih48 wrote:* The smbx64 should be upgtaded to a standalone TheXtech standard (smbxt65?), because SMBX2 isn't really have own standard (it only uses extended verison of smbx64), and the smbx38a's standard we don't really know.
My dreamplan is that like SMBX2, each asset has own editable code that can be cloned to make an own version of that asset. Especially NPCs and players.Yingchun Soul wrote:Maybe we should make own libraries by each asset instead of hardcoded......
What does customizable max slot do and what graphics can it support?Yingchun Soul wrote:The other one is "Customizable Max Count", instead of hardcoded, which isn't enough slot for use in a multiple themed asset.
It's "max ID of block/BGO/etc".vitzie629 wrote:What does customizable max slot do and what graphics can it support?Yingchun Soul wrote:The other one is "Customizable Max Count", instead of hardcoded, which isn't enough slot for use in a multiple themed asset.
Ok, thanks. It would be cool to provide a section for own blocks, BGOs, NPCs, effects, level backgrounds, as well as world map content for TheXTech & Moondust Editor just like the own NPCs section appeared in the fake SMBX 1.4!Yingchun Soul wrote:It's "max ID of block/BGO/etc".vitzie629 wrote:What does customizable max slot do and what graphics can it support?Yingchun Soul wrote:The other one is "Customizable Max Count", instead of hardcoded, which isn't enough slot for use in a multiple themed asset.