Own, but compatible standardI think, TheXtech should continue the SMBX64 standard, but with backward and parallel compatibility so:
* The smbx64 should be upgtaded to a standalone TheXtech standard (smbxt65?), because SMBX2 isn't really have own standard (it only uses extended verison of smbx64), and the smbx38a's standard we don't really know. * But the npc and other names that are currently exist in other smbx branches, reserved for functions, which are possibly implemented from other smbx branches (easyer conversion). * And TheXtech's own stuff inserted to higher npc, bgo and other IDs... Advantages: Will everyone can be happy, because there's functions from other smbxes, and brand new stuff too, while this stay well-structured. Disadvantages: There will be some percussive things (rotating platform or smw browser statue??? (X2 vs38A)), and blank gaps, what didn't gets used, and needs much bigger (can be 2x or more!) size, what is very bad. Guih48
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We'll probably build a list of things and choose which objects were most important and add them in first priority. Yeah, and the case is very similar to the second item of the poll. But still, once backend will get enough functionality and cleaners state (first of all, I want to split down the scary spaghetti code into a set of function pointers to keep AIs being more controllable and more flexible for future extending and even allow to re-use same AIs for new IDs, etc., etc.) | ||
Maybe we should make own libraries by each asset instead of hardcoded......
迎春心情 (迎春心语 Alt.) in Chinese
Alt. nickname: "Elf of Happy and Love / 快乐爱的小精灵" Check out my 2D Platform / TheXTech Assets: Fairy Tale World Nostalgic Paradise Third Returns (Hiatus) 迎春花的精灵啊,请赋予我无尽的爱和指引,让每一座城在光明中重生,将大自然的力量和爱的力量集于一身吧!魔法凝结! | ||
My dreamplan is that like SMBX2, each asset has own editable code that can be cloned to make an own version of that asset. Especially NPCs and players. | ||
The other one is "Customizable Max Count", instead of hardcoded, which isn't enough slot for use in a multiple themed asset.
迎春心情 (迎春心语 Alt.) in Chinese
Alt. nickname: "Elf of Happy and Love / 快乐爱的小精灵" Check out my 2D Platform / TheXTech Assets: Fairy Tale World Nostalgic Paradise Third Returns (Hiatus) 迎春花的精灵啊,请赋予我无尽的爱和指引,让每一座城在光明中重生,将大自然的力量和爱的力量集于一身吧!魔法凝结! | ||
What does customizable max slot do and what graphics can it support? | ||
It's "max ID of block/BGO/etc". 迎春心情 (迎春心语 Alt.) in Chinese
Alt. nickname: "Elf of Happy and Love / 快乐爱的小精灵" Check out my 2D Platform / TheXTech Assets: Fairy Tale World Nostalgic Paradise Third Returns (Hiatus) 迎春花的精灵啊,请赋予我无尽的爱和指引,让每一座城在光明中重生,将大自然的力量和爱的力量集于一身吧!魔法凝结! | ||
Ok, thanks. It would be cool to provide a section for own blocks, BGOs, NPCs, effects, level backgrounds, as well as world map content for TheXTech & Moondust Editor just like the own NPCs section appeared in the fake SMBX 1.4! | ||
Feels like the objects should be loaded in the order:
Coded via LUA script system (Asset-varied) → C++ (Hardcoded, if no LUA files in the base) 迎春心情 (迎春心语 Alt.) in Chinese
Alt. nickname: "Elf of Happy and Love / 快乐爱的小精灵" Check out my 2D Platform / TheXTech Assets: Fairy Tale World Nostalgic Paradise Third Returns (Hiatus) 迎春花的精灵啊,请赋予我无尽的爱和指引,让每一座城在光明中重生,将大自然的力量和爱的力量集于一身吧!魔法凝结! | ||
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