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[Poll] An individual iceball sound at TheXTech's SMBX assets

Posted: 10 Apr 2021, 1:51
by Wohlstand
Hi there! :)

Here is a little demo at TheXTech where I added the usage of two new sounds:
- Swooper's flapping
- Individual iceball sound, suggested by "Elf of H & L" with providing the sound file


The question: do you think the individual iceball sound is a good idea:good:, or it's bad:bads:? Or maybe you think it's better to use another :no: sound for the "SMBX" assets as an ice ball shoot sound?

The poll will go for 7 days max or it may finish earlier depending on the situation.

The video itself:
Single playing demo
2021-04-10 01-28-01-cut.mp4 (4.48 MiB) Viewed 174 times


EDIT: Added the two-player demo by the request:
Two player demo
2021-04-10 13-37-49-recod.mp4 (1.69 MiB) Viewed 171 times

Posted: 10 Apr 2021, 2:11
by Yingchun Soul
2-player co-op mode has not tested, so I can't known when 2 player (e.g. player 1: fire, player 2: ice)

Posted: 10 Apr 2021, 2:28
by Wohlstand
Elf of H & L wrote:2-player co-op mode has not tested, so I can't known when 2 player (e.g. player 1: fire, player 2: ice)

I'll test that after my sleep, thanks for the tip! ;-)

Added after 11 hours 40 minutes:
Okay, just now I attached the two-player demo into the main post ;-)

Posted: 12 Apr 2021, 21:00
by ListenFryderykChopin
In my opinion, it is better to leave the current sound as it fits perfectly with an ice flower costume. The retro style of the games remains intact and the game is more OG. This sound perfectly fits the speed of the character's movement. In my opinion, combining Mario's OG games with the new ones loses this "retro style" so we should stick to the old sound. This sound perfectly fits the speed of the character's movement. In my opinion, combining Mario's OG games with the new ones loses this "retro style" so we should stick to the old sound. :) :hi: :cookie:

Posted: 12 Apr 2021, 23:07
by Wohlstand
Elf of H & L, some quote from people at the SMBX-38A discord server:

MrDoubleA wrote:I do like the idea of ice ball sound effects, but I've never liked the "modern mario sounds in smbx" thing

ERoid wrote:^ that's what I was saying
since the rest of the assets are 16-bit the iceball SFX doesn't feel quite at home
i think mario multiverse has a separate 16-bit iceball sound?

Wohlstand wrote:I would be happy to take it into my assets and record another video with it to show the difference
or maybe take it from other SNES games where character shoots with ice magic, etc?
I think the same, using modern Mario SFX among SNES-ish sounds, just a weird

So, there is a little request to provide some alternatives that will feel better among SNES-ish SFXes.
However, for the worst-case when the original fireball sound will be kept at the assets, the technical ability to add the individual iceball sound will be kept, for example, if you'll take the use of NSMBWii SFX pack and this iceball sound sill feel at the home then :)

Posted: 12 Apr 2021, 23:35
by ListenFryderykChopin
I think the same as MrDoubleA

Posted: 12 Apr 2021, 23:38
by Wohlstand
BTW, in an attempt to provide the alternative iceball sound, MrDoubleA has found the freeze sound from the Yoshi Island that I tried to use for the NPC freezing process, so, look the demo:

2021-04-12 23-22-26-recod.mp4 (1.79 MiB) Viewed 126 times

Posted: 13 Apr 2021, 1:39
by Yingchun Soul
Originally the iceball SFX is for my modern themed SFX Pack.

Iceball OPL3.ogg (14.3 KiB) Viewed 148 times
My OPL3 Iceball SFX.

There's another SFX for Breaking frozen enemy, found in Ladiesman217's YI Sampled Port, suitable for Breaking Frozen Enemy.
A1 Breaking frozen enemy.7z
(42.8 KiB) Downloaded 119 times

Posted: 14 Apr 2021, 10:59
by Wohlstand
The demo using a new sound:

2021-04-14 10-54-29-recod.mp4 (1.57 MiB) Viewed 125 times


Added after 17 minutes 22 seconds:
btw, as a little experiment, I tried to use Yoshi Island's music box sample, to make this:
Ice ball-1.ogg (9.99 KiB) Viewed 123 times

Mainly to make it more like SNES-ish. I did attempt to use SMW xylophone and SMW glockenspiel, but the result of all sucks :comando:
Seems this needs to tune a bit more... Or you may try to make something another on your side :whistle:
but at least, this OPL-generated sound works good in my opinion :good:

Added after 2 minutes 2 seconds:
BTW, at my I do have the SMBX OPL pack https://archive.wohlsoft.ru/Sounds/SMBX_OPL/ I made a while ago, your OPL iceball would come into it ;-)

Posted: 14 Apr 2021, 11:56
by Yingchun Soul
I made via using SMW Glock.
Ice Ball SMW-style.7z
(82.75 KiB) Downloaded 119 times

Posted: 14 Apr 2021, 12:08
by Wohlstand
2021-04-14_12-04-13-recod.mp4 (2.08 MiB) Viewed 132 times


Added after 11 minutes 42 seconds:
Btw, Slash suggested trying using the fireball sound with Yoshi Island samples, and just now he sent this:
iceball.ogg (6.46 KiB) Viewed 122 times


Added after 9 minutes 16 seconds:
The demo with the sound given by Slash:
2021-04-14_12-21-41-recod.mp4 (2.69 MiB) Viewed 150 times

Posted: 15 Apr 2021, 1:54
by Wohlstand
Okay, so, since we all together find the best solution for this, I closed the poll. So, Thank you for the contribution :good: