Is it possible to implement voice lines unique to playable characters? I would really like to give my episode some life.
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Is there a way to do it? I need instructions plz
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I can't explain so much, but first in my mind, these APIs that you can take for use:
- https://docs.codehaus.moe/#/reference/SFX - to just play sounds - https://docs.codehaus.moe/#/reference/lunalua-events - global lua event hooks - https://docs.codehaus.moe/#/reference/player - player class that you can use to watch for the states and try to figure specific one | ||
Isn’t there an easier way? I have no coding experience whatsoever.
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The sounds that I would like to implement is as follows:
Jump Checkpoint Damage Goal Powerup Object Pickup (including shells) Yoshi Mount Yoshi Damage Death The sounds are unique to each character. Would you like to see the episode I’m working on? (It’s a work in progress) | ||
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