Add custom tilesets without overwriting existing Blocks/BGOs?

Description: Sub-forum dedicated to SMBX2 - a community-made extension mod over SMBX with using of LunaLua.
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Nugget115
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Nugget115
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Post #1by Nugget115 » 4 Feb 2025, 23:13

Does anyone know an easy/simple way to add custom tilesets to a new group in the tileset item box without overwriting existing Blocks/BGOs?

I tried to add some of PROX's fantastic GFX pack to a level I'm working on, and it just overwrites various IDs in multiple groups - This defeats the purpose of adding new content, because I lose just as much as I add. Anyone got the piece of the puzzle I'm missing?

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Post #2by wurstmechanic » 1 Oct 2025, 23:51

There are customizable blocks, BGOs, and NPCs in the tileset itembox (in the default PGE UI it looks like a ? block with a magnifying glass on it). With my experience, editing these customizable sprites can get really funky and there is only a limited amount of them. Overall, I suggest editing the blocks and stuff you know for a fact you won't end up using ever, but if you want to have a custom sprite on for example, the SMB3 wood to be some metal blocks, you can keep those metal block images in a level's custom folder (the folder's name comes directly from the .lvlx name) and the custom metal blocks will only be in that level.

Hopefully this helps! :)


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