You can customize
* how many jumps it takes to fade the blocks away
* The minimum amount of transparency (it makes the effect looks nice)
* whats in each group so the same type of blocks fade away at the same time
* the total amount of groups
To use this is really simple, use the SMB1 sizable. Anytime the player jumps on a block in a sizeable zone, all other blocks that are part of the same group will fade too. If two sizables intersect, they will interconnect to form a single zone.
INEDITOR:

INGAME:

DONT FORGET:
You have to set the sizable to hollow collision! And don't forget to make the sizable gfx invisible before you release the level/episode.
https://drive.google.com/file/d/1MQT12zKlE5sHs_e2SnNf-GhgE5jqqhWb/view?usp=sharing






