Super Mario Bros. 2 (Advance) HUD

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Iggy M
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Iggy M
Topic author, Honourable citizen
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Joined: 22 Mar 2019

Post #1by Iggy » 18 Dec 2020, 15:26

I made a HUD based off of Super Mario Advance(SMB2 GBA) and decided to script it with my own spin on it. But it's not just a HUD you get with this script in addition you get the very same Red Coin and Yoshi egg system script I'm using for my project "Super Mario Origins Duology" as well as a SMB2 animated opening level title card. If you don't want to use either of these features it's as easy as changing a variable from 1 to 0. You can also enable/disable the timer HUD element and the item reserve! View the Readme for more info!

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Here's Super Mario Advance's HUD and mine for comparison. SMBX has a much higher resolution so I decided to move things around a bit.

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A video showcasing the HUD in action will be uploaded to my YouTube channel soon!

DOWNLOAD IT HERE: https://drive.google.com/file/d/1XRcyqirhm5rastpIYGHtDX_GpscIED3p/view?usp=sharing
Español leeme.txt está incluido!

Plans for the HUD in the future:
-Multiplayer support, as it currently only works in singleplayer
-Star counter added as well as toggle
-Star coins HUD element as well as toggle

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