SMB1 style checkpoint

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Bandit
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Post #1by Bandit » 17 Feb 2018, 6:08

I would like the checkpoint not to make me big nor make noise when crossing it.

Ariinui
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Post #2by Ariinui » 17 Feb 2018, 7:46

i'm not sure but:
for the sound:
Call Audioset (3, 58, 1, "")

i'm not sure how to do for the "don't go big though
the only thing i see to start is to look the Char(id).status but i don't know how to make it work

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Post #3by the GaMERDoG » 18 Feb 2018, 7:27

Ariinui wrote:i'm not sure how to do for the "don't go big though
the only thing i see to start is to look the Char(id).status but i don't know how to make it work

Code: Select all

if char(1).status=1 then
  char(1).status=1
elseif char(2).status=1 then
  char(2).status=1
end if

What about char(id).itemrsrv?
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Post #4by Ariinui » 19 Feb 2018, 19:52

the GaMERDoG wrote:
Ariinui wrote:i'm not sure how to do for the "don't go big though
the only thing i see to start is to look the Char(id).status but i don't know how to make it work

Code: Select all

if char(1).status=1 then
  char(1).status=1
elseif char(2).status=1 then
  char(2).status=1
end if

What about char(id).itemrsrv?
i though of this method but if the player's big, he'll shrink
ans in a two player level, how to know if it's player 1 or 2 that had take the checkpoint?

nevermind your code isn't the same as i would've done


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