(Request)Thunder lakitu

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BolanoGustavo
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Post #1by BolanoGustavo » 22 Feb 2017, 0:44

Can anyone help me do thunder lakitu script?
The truth is that I did the first part that is when he moves and chases the player in the air (do not use kamikaze koopa or spiny egg) but I miss the most important part that is when he throws the rays. I appreciate if someone helps me on that part.

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Post #2by Zwertll » 22 Feb 2017, 1:09

BolanoGustavo wrote:Can anyone help me do thunder lakitu script?
The truth is that I did the first part that is when he moves and chases the player in the air (do not use kamikaze koopa or spiny egg) but I miss the most important part that is when he throws the rays. I appreciate if someone helps me on that part.
First of all for this you will need the graphics. After will need use the Ncreate function.

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Post #3by BolanoGustavo » 22 Feb 2017, 1:22

Zwertll wrote:
BolanoGustavo wrote:Can anyone help me do thunder lakitu script?
The truth is that I did the first part that is when he moves and chases the player in the air (do not use kamikaze koopa or spiny egg) but I miss the most important part that is when he throws the rays. I appreciate if someone helps me on that part.
First of all for this you will need the graphics. After will need use the Ncreate function.
Here are the graphics that I use

But the detail is in the frame where it is supposed to throw the lightning
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npc-20.png
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Post #4by Zwertll » 22 Feb 2017, 1:27

Nice. Now I'll make it easy for you: In the frame that lakitu should be holding the lightining you will include the lightining right now on the chart before you even start any script.

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Post #5by BolanoGustavo » 22 Feb 2017, 1:32

Zwertll wrote:Nice. Now I'll make it easy for you: In the frame that lakitu should be holding the lightining you will include the lightining right now on the chart before you even start any script.
What do you mean?

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Post #6by Zwertll » 22 Feb 2017, 1:42

BolanoGustavo wrote:
Zwertll wrote:Nice. Now I'll make it easy for you: In the frame that lakitu should be holding the lightining you will include the lightining right now on the chart before you even start any script.
What do you mean?
You will adjust the graphics for the npc holds what will throw. You can substitute the two last frames with more four for the lightning animated.

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Post #7by BolanoGustavo » 22 Feb 2017, 1:51

Is that the only rays that I will use are those of the sumo brother but I do not want it to be very complex as the original I just want to chase the player in the air as I told you at the beginning and just throw the rays

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Post #8by Zwertll » 22 Feb 2017, 1:56

BolanoGustavo wrote:Is that the only rays that I will use are those of the sumo brother but I do not want it to be very complex as the original I just want to chase the player in the air as I told you at the beginning and just throw the rays
Well, and you need of scripts for this? viewtopic.php?f=66&t=1389

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Post #9by BolanoGustavo » 22 Feb 2017, 1:59

Something like that but what I do not want is that the last frames are not fancy, that is to say they do the action

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Post #10by Zwertll » 22 Feb 2017, 2:07

BolanoGustavo wrote:Something like that but what I do not want is that the last frames are not fancy, that is to say they do the action
But is not this possible by adding more frames to the graphics?

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Post #11by BolanoGustavo » 22 Feb 2017, 2:11

Very well try to put more frames, more or less resembling the original although it may seem very complicated

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Post #12by Zwertll » 22 Feb 2017, 2:15

After all what do you want to do with teascript?

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Post #13by BolanoGustavo » 22 Feb 2017, 2:27

Zwertll wrote:After all what do you want to do with teascript?
yes

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Post #14by Zwertll » 22 Feb 2017, 2:34

BolanoGustavo wrote:
Zwertll wrote:After all what do you want to do with teascript?
yes
I asked what you want to do not if you want to do ... I do not understand what you want to do. Be specific.

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Post #15by BolanoGustavo » 22 Feb 2017, 2:40

Here are the graphics. More or less as the original only that charges with lightning
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npc-20.png
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Post #16by Zwertll » 22 Feb 2017, 2:49

BolanoGustavo wrote:Here are the graphics. More or less as the original only that charges with lightning
You could replace the lakitu of "Lakitus throwing Lakitus" and write a conditional to launch lightning (which you will use the NCreate function).

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Post #17by BolanoGustavo » 22 Feb 2017, 5:05

Because at first I believed it pertinent but the truth to be sincere is that they are already the scripts of movement and because that would be lost if I replaced even if in something you are right and it is that I think this is the most difficult that I try or But I will have to resign myself and wait for the next update


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