[Request] Player controls in scripts

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Super Mario Player M
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Super Mario Player M
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Post #1by Super Mario Player » 28 Aug 2016, 22:52

Is there a way to activate Player Controls (in the Others tab in Events) via Scripts?
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Alvespires M
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Alvespires M
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Post #2by Alvespires » 28 Aug 2016, 23:31

? What do you mean?If is to activate again the controls after a cutscene,
it's just trigger it check box "Allow player Controls" and don't check anything else.
"This giant fish is a mouth breeder, so it spits babies out of its mouth at Mario." - Nintendo Power Strategy Guide for Super Mario Bros. 3

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Super Mario Player M
Topic author, Duke
Duke
Avatar
Super Mario Player M
Topic author, Duke
Duke
Age: 18
Reputation: 25
Posts: 138
Joined: 23 Jun 2016
Location: The sewers (fixing teh pipes bro)
Tencent QQ

Post #3by Super Mario Player » 29 Aug 2016, 0:18

Well, all I want to do is avoid having to use TCreate, and do that directly via scripts.
However, if it's not possible, that doesn't really matter.
My current project:
Spoiler
The Legend of Zelda: The Curse of the Wise Men
Image

The Tower of Challenges

Languages I speak (if you want to PM me):
Spoiler
Image Image Image

Click to see my YouTube channel
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