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17 Decimal Places???
Posted: 12 Jul 2016, 1:58
by Sambo
Why does the layer movement tab have 17 freaking decimal places? Under which circumstance could someone possibly need that many?
Posted: 12 Jul 2016, 2:57
by Yoshi021
The more precise the better.
Posted: 12 Jul 2016, 8:11
by Wohlstand
Double - a floating point type which has 17 decimals precision. I sets so big precission because limit of spin-box GUI element where impossible to have variable precision without data loss.
Posted: 12 Jul 2016, 20:56
by Sambo
I have no idea what you're talking about, but I guess you know what you're doing.
So, if PGE is supposed to be compatible with SMBX, are we going to keep the really screwy layer-movement system where you have to use speed values like 1.96923 to get the layer to be in the right place at the right time? Because, I find that system just a little bit annoying. I shouldn't have to use a calculator to figure out how fast I want a layer to move.
Posted: 1 May 2017, 14:28
by Wohlstand
Internally SMBX uses
double type, therefore 17 decimals precision is maximal. I'll try to check
this to don't force 17-decimals view and allow any precision without breaking of design