

As you know, inside SMBX already exists NPC-containers, but via SMBX we can't directly set his contents: this is an egg, herb, SMW Lakitu, bubble, and sizable Ice cube (LVL-file can't contents value for ice cube, all "special values" strictly closed to ID list, what have "special value"). Inside my editor for placing "burred", "egged", etc. you must select this NPC-container and set his contents. I mean, I will made new NPC as these containers. As you see, SMW-Lakitu using his contents for unlimited spawn. Egg spawns his content only once, only on his "death" (Destroying the NPC - is a "death" event, even if it is a non-biology item. And even "taked" is a "death" event, because NPC is destroying after apply to player his action (set powerUP, add coin, etc)).h2643 wrote:Yeah, but I also hope that this "New NPC" will contain all other NPCs, like any other typical ? Block.


its are already possible. add tiles and types in the .ini file!Sambo wrote:In the editor you should add the ability to make your own tabs, so that you could make a custom tileset and put it in its own tab. This would speed up level building with custom graphics.




He means that there should be a special framesyle where NPCs like Boo could have a certain number of frames for when it's standing still, and a different number of frames for its chasing animation. I hope this helps.Squishy Rex wrote:I have an idea, its something that has bugged me with SMBX for a while. It's hard t explain but anyway. How about a special framestyle command for NPCs like Boo. That way instead of only being allowed to have one frame for both the chase frame and shy frame you have have multiple animation frames for either action.
EG Shy Frames: 1
Chase Frames: 3
I hope that makes sense, if not I'll try to make it more coherent.


?Sambo wrote:When you right-click an NPC, there should be a "create .txt file" button.


Done!Sambo wrote:When you right-click an NPC, there should be a "create .txt file" button.


Means:Veudekato wrote:if you open txt file editor open npc editor . and you can save text with id of npc. (exaple npc-1.txt)
Move your mouse over the NPC in the list to see ID



Hi, yes, can, but because it overloading CPU to 100%, MIDI will played crappy. But in player without SMBX playing good (on same MIDI-Synth).Alucard wrote:Did you know, that SMBX can play MIDI`s for custom music (even though at crappy playback quality)? I am remembering an old episode named "Super Mario Bros. 64 X". This episode was using MIDI as final stage theme.








I tested this feature in the newest build and it works fine, but I noticed that the NPC's default graphic is always shown when you use it. You should make it load custom graphics over that NPC if there are any, to improve usability.Wohlstand wrote:Create new NPC config by context-menu of already placed on level map NPC, and will be created new NPC-config with his ID.


We'll see, what we can do...Sambo wrote:I tested this feature in the newest build and it works fine, but I noticed that the NPC's default graphic is always shown when you use it. You should make it load custom graphics over that NPC if there are any, to improve usability.Wohlstand wrote:Create new NPC config by context-menu of already placed on level map NPC, and will be created new NPC-config with his ID.
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