

Good idea, but while you do "replace", technically elements are still same, there are have changed ID value which caused changing of item picture.Sambo wrote:1. You can replace all instances of an object with instances of another object (replace all npc-1 with npc-10, for example), but why not make a "delete all instances" option? Further, it would be helpful to be able to replace an object with one of a different type (replace a BGO with a block, for instance).
It's simple thing to be implemented, while we had NPC Selection dialog (which sources are still in a repo), we had search filter of NPC's. Than can be done with tileset editor tooSambo wrote:2. A searchable tileset editor. Every other item box is searchable, and it can take forever to find the item you want when building a tileset.
The reason why I doesn't saved sorting BGO priorities values are impossibility to associate fields of meta file with BGO fields because BGO's array usually has random order and you will lose right connection. You have to use modern LVLX which can hold this value natively. The LVLX uses a PGE-X file format where all fields are marked.Sambo wrote:3. You said something about meta-files to be able to save extra data with .lvl files. Why not add the BGO sorting array priorities in there? This way, BGOs with changed sorting array priorities could be saved and not need to be set before every save of the level.
Code: Select all
ID, x-pos, y-pos, sort_priority



Use hotkey DEL to delete selected elements.P3rf3ctXZer0 wrote:::Quick Delete::
Concept: It would be used to make deleting small errors quicker and more affective because I often make mistakes in level design that need quick touchups.
Use: ADD people like myself would not be forced to right click and click remove saving 2.1 seconds. (Those seconds add up.)
Already implemented: http://www.youtube.com/watch?v=_-Pu0MQKdxEP3rf3ctXZer0 wrote:::Quick Drag::
Concept: Occasionally you need to copy and paste something on the map and in all honesty it would be easier if you could use something like the middle mouse button to quick go into highlight mode.That way you could copy paste huge chunks in seconds.
Use: To effectively utilize copy past functionality.
You have to enable "Overwrite mode" in the edit menu when you in placing mode and you can place your tiles over already placed with removing of them (such, place over and overwrite)P3rf3ctXZer0 wrote:::Tile Blending::
Concept: I would really like is to be able to blend tiles. This would allow to use of a background tile and water without the bg tile going over the water.
Use: Overlapping tiles without removing previous tiles.
Such a pallete trick: Later I will implement a palletes system which will allow recoloring of same image. Instead of an image bunch you will be able use alone grey image and bunch of tiny palletes. Include negative switch of color palleteP3rf3ctXZer0 wrote:::Zmask or commonly known as negative switch::
Concept: your creating a spooky level and you want to mess with your players ... bam enter the negaverse!
Use: Quickly change a obj or tile to its negative color scheme.

RGBA Overlay will be implemented too: it is already technically possible at engine side with OpenGL which already used by colored fonts, later all items in LVLX files will have able to redefine RGBA overlay to make transparent item or recolor it.P3rf3ctXZer0 wrote:::Transparency::
Concept: Ever want a block to be just barely visible? Maybe you want to hide a one up without only making it invisble or more commonly maybe you want the players to see your badass water level complete with cave wall etc.
Use: To add a slightly invisible or see through affect to a tile or obj.




...which also will be translated into foreign laugnages tooKevsoft wrote:Given how many people ask for features which are already implemented, here is another suggestion:
Implement a "Tip of the day" :P

I would also suggest port some tips from SMWCentral`s tip of the day box. They can give valuable advices in terms of game design.Wohlstand wrote:...which also will be translated into foreign laugnages tooKevsoft wrote:Given how many people ask for features which are already implemented, here is another suggestion:
Implement a "Tip of the day" :P




You just suggested something that already exists, and the Wohl's answer links to it.P3rf3ctXZer0 wrote:Actually yeah a help file would be greatly appreciated because I am not familiar with how exactly I can use the program and there is not enough in program documentation. Sorry if I suggested things that already existed.
It links to: http://help.wohlsoft.ru/tools/app_settings.html#Editor_settingsWohlstand wrote:how to enable if not enabled


tb1024 wrote:You just suggested something that already exists, and the Wohl's answer links to it.P3rf3ctXZer0 wrote:Actually yeah a help file would be greatly appreciated because I am not familiar with how exactly I can use the program and there is not enough in program documentation. Sorry if I suggested things that already existed.It links to: http://help.wohlsoft.ru/tools/app_settings.html#Editor_settingsWohlstand wrote:how to enable if not enabled
With a bit of thinking you may infer that help.wohlsoft.ru is the help link.
anyways can you make that a pdf format? I would love to download the entire thing and study it. I don't like reading manuals online cause internet speed. Also I am used to seeing them in the program because then they are usually completely updated. My luck with wikis and tutorials online has always been faulty at best.

You can download full standalone guilde as html bunch. It optionally available in the online installer (instead of online guide opening will be opened a standalone guide) but you also can download entire guide on main page. Find the "Download standalone guide" link, and you will can read it offlineP3rf3ctXZer0 wrote:tb1024 wrote:You just suggested something that already exists, and the Wohl's answer links to it.P3rf3ctXZer0 wrote:Actually yeah a help file would be greatly appreciated because I am not familiar with how exactly I can use the program and there is not enough in program documentation. Sorry if I suggested things that already existed.It links to: http://help.wohlsoft.ru/tools/app_settings.html#Editor_settingsWohlstand wrote:how to enable if not enabled
With a bit of thinking you may infer that help.wohlsoft.ru is the help link.
Gah sorry I am looking like an idiotanyways can you make that a pdf format? I would love to download the entire thing and study it. I don't like reading manuals online cause internet speed. Also I am used to seeing them in the program because then they are usually completely updated. My luck with wikis and tutorials online has always been faulty at best.



Thanks infinitely :DWohlstand wrote:You can download full standalone guilde as html bunch. It optionally available in the online installer (instead of online guide opening will be opened a standalone guide) but you also can download entire guide on main page. Find the "Download standalone guide" link, and you will can read it offlineP3rf3ctXZer0 wrote:tb1024 wrote:You just suggested something that already exists, and the Wohl's answer links to it.P3rf3ctXZer0 wrote:Actually yeah a help file would be greatly appreciated because I am not familiar with how exactly I can use the program and there is not enough in program documentation. Sorry if I suggested things that already existed.It links to: http://help.wohlsoft.ru/tools/app_settings.html#Editor_settingsWohlstand wrote:how to enable if not enabled
With a bit of thinking you may infer that help.wohlsoft.ru is the help link.
Gah sorry I am looking like an idiotanyways can you make that a pdf format? I would love to download the entire thing and study it. I don't like reading manuals online cause internet speed. Also I am used to seeing them in the program because then they are usually completely updated. My luck with wikis and tutorials online has always been faulty at best.





A nice concept for SMBXtended. I loved the idea.Squishy Rex wrote:Here's a concept in regards to Yoshi:
Basically it is thought that in SMA4, when Yoshi ate a Giant Shell he would spit one Giant Fireball instead of the three smaller diverging ones. This was never implemented in SMA4 of course as we know, however, it is quite a cool concept to introduce into a game and ties in a unique mechanic between Yoshi and Gargantua Koopas.
This could also allow Gargantua Koopas of say a Blue or Yellow variant to have unique Yoshi properties as well. If there were a Yellow variant, it's ground pound property could be increased to that of a Sledge Bros that temporarily paralyzes all enemies on screen.
What do you guys think?


Интересная концепция, хотя можно взять и расставить элементы....случайно, и потом попытаться пройти этот бред, который был сгенерирован. Шаблоны не всегда полезны, порой быстро надоедают, почему ценится ручной труд, который позволяет создать воистину что-то уникальное. Силами редактора легко можно копировать фрагменты уровней и карты мира и вставлять в блокнот чтобы сохранять их куда-нибудь, потом копировать из блокнота и вставлять в редактор. Не забывай, что редактор PGE имеет очень много фич, и поэтому если наловчиться, то можно создавать офигенные вещи за короткий промежуток времени, и не мучиться в оригинальном редакторе.kop9000 wrote:Привет Я играл в super mario infinite 2011 там есть функция генератор уровней. добавите ли вы в ваш проект возможность добавлять шаблоны которые будут автоматически создаваться на уровнях и затем можно будет их проходить? короче говоря добавите ли вы в ваш проект функцию генератор уровней?
English translation:
- Spoiler
- Hello, I've played a game called Super Mario Infinite 2011 and there was a function, where you can make levels generate automatically. Will you add a function to the project, where you will be able to create your own templates, which automatically will create levels and you will be able to play them? tl;dr will you add a level generator function to your project?



Complex tutorials are planned to be created: videos, articles, even a bunch of examples with demos of various things.kop9000 wrote:If there will be a lot of templates, it would be cool (something like level design tutorials), because without them editor has no use for me.
though it's very interesting to design levels without templates. I think that you should decide this by yourself
Can I make something like this in PGE Editor right now? If yes, then how? And another question: can you add this function right now or no?
I would like to watch this video tutorial from you as soon as possible. I just love games with generator levelsWohlstand wrote:Complex tutorials are planned to be created: videos, articles, even a bunch of examples with demos of various things.kop9000 wrote:If there will be a lot of templates, it would be cool (something like level design tutorials), because without them editor has no use for me.
though it's very interesting to design levels without templates. I think that you should decide this by yourself
Can I make something like this in PGE Editor right now? If yes, then how? And another question: can you add this function right now or no?
However you can download various already made levels of other people and check out than things. Anyway if you have some questions about PGE Editor parts, check out help contents and find full information about each editor feature which implemented
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