



Oh, with them I have idea to make with "lvlx" the "lvlv", what means the "Video": little theater, where ALL items - actors, and "sections" will be as PowePoint slides. All items will be acting by special event list.CaptainSwag101 wrote:Another idea I have is to add custom scripting of actions and events, such as having the player automatically move to a specific place without pressing any buttons, or spawning new enemies or blocks without using layers.



Murmursixtyfour wrote:This is a request to the programmer of SMBX for the next SMBX update. Since I have a camera issue while the screen splits during multiplayer, that is I can't see much vertically during horizontal split-screen and vice versa, I would love to have a new key/button for scrolling the camera.
So when the screen splits vertically, players would press the camera-button to scroll the camera to where the player-character heads.
As for the horizontal split-screen, players, may want to press the mentioned button to see what's below them; and hold up and press that button to see what's above them.
Thank you for your understanding.
SUpER mario sonic wrote:do you dont know? smbx update will never! project stoped . but i know some other smbx editors in developinng -as PlatGEnWohl.
Redigit is maker. but now he makink terraria becouse smbx unlegal!
Wohlstand wrote:http://wohlsoft.ru/what_is_smbx.php
GrätselBüchner wrote:SUpER mario sonic wrote:do you dont know? smbx update will never! project stoped . but i know some other smbx editors in developinng -as PlatGEnWohl.
Redigit is maker. but now he makink terraria becouse smbx unlegal!
stoped, developinng, making, becouse, unlegal.
lol Smbx is not unlegal. Also yeah the original creator stopped working on it you should ask Wohlstand who has replied here if he can do it so.
Wohlstand wrote:My answer:
I will consider your question and I will save this, and when I will start coding of engine part, I can get this for implementing. I think, this option must be exist. Especially in original SMW for SNES it already implemented.











Wohlstand and me already have a gourpbox in planning. He wanna call it "Bookmarks" but i thinks this name is a bit misleadingMikepjr wrote:It can all be part of a tileset maybe, or at least group more tiles together, like for ground graphics.
Maybe later, the main purpos is the customization. Custom Tiles... ect... First we have to get the whole engine runningMikepjr wrote:I think one large sheet done up in a PNG format would be better, with the alpha parts built in.
Will be implemented, as this engine should be at much open as possible.Mikepjr wrote:Basically i'd like to be able to change "Mario" or who ever to be maybe taller.. or wider.


Already possible using PNG, you only to convert all graphics into PNG (for fast converting from a pair of GIFs(src+mask) to a single PNG with it's own transparency, I plan to create a batch utility), and rename the image files in configs INI-files. But it will not be useful without the engine part. For saving compatibility with SMBX levels, in INI Files was set using only GIFs with mask pair.Kevsoft wrote:I think one large sheet done up in a PNG format would be better, with the alpha parts built in.




As I see, in SMBX these graphics are included inside EXE. I wanna place these graphics in the graphics folder, and make it possible to change them.Mikepjr wrote:It would be awesome to at least be able to change the graphics used for the item box and font for text.
). In SMBX it's possible to only write with English characters, other characters don't get displayed because there isn't any image/there isn't any variable for displaying the letter, etc.






I like this idea, I had idea for made episode settings and world map separately, with multi-world maps support, but multi-section world map is better, for display all differences world maps in one fileSambo wrote:There should be sections in the world map

You give me idea for diagonal sizable blocksSambo wrote:Block collision should work like in SMW, where you can jump through the bottom of slopes. This way you could make blocks that were like the sizeable blocks in SMBX, but with slopes in them.


That sounds like a good feature, it could be used to make interesting gimmicks in a level.Wohlstand wrote:1) Made loading capacity limit for aircrafts (As clown car), I.e. if too many objects stay on them, It will be fall down while player don't drop excess items/enemies, stays on aircraft.
2) If aircraft fall with too fast speed, it will explode.
3) Also possible to break aircraft (Example, if bullet bill will beat clowncar, player character will not get hurt (as SMBX), but aircraft will get damage, and if damage is be too big, aircraft will fall down (and, same: if fall speed too large, it will explode, else, it will never can fly, if player didn't repair them))






I think, this possible implement, as whole NPC. NPC-Container, what spawn his contents on hit and instantly transforms into grayed block. I will note it as new NPC for "SMBX Extended" configh2643 wrote:Maybe Wohlstand can also implement Flying ? Blocks? Valtteri, in his third episode Return to Dinosaur Land, made them, but they're just attached to invinsible Koopa Paratroopas and Wings are attached to them too. It creates a effect that the ? Block is flying. Valtteri is so smart.
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If those blocks will be implemented in the engine, it won't take your time anymore to make them attached to Paratroopas and make Wings attached to Blocks.
But still, this is just a suggestion. Hope my English is understandable.

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