legacy editor!

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In your opinion is correct remove the legacy editor?

yes
4
DeuxEx, h2643, Alucard, Wohlstand
80%
no
1
Toshiie
20%
 
Total voters: 5
DeuxEx M
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DeuxEx M
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Post #1by DeuxEx » 12 Jan 2016, 17:13

Hello Wolh, I have a question!
So as you're starting to say to remove the legacy editor from smbx 2.0, I wanted you chioedere what could be the solution to it? So what role it could play PGE?
:wacko:

Wohlstand M
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Wohlstand M
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Post #2by Wohlstand » 12 Jan 2016, 18:13

Hi, I think you missmatched place. Anyway I will answer to your question:
Legacy editor will NOT be removed until PGE Engine will have full implementation of main gameplay, all NPC-AI's, all scripts, and mots of LunaLUA part. Anyway is a plan to make ability run SMBX test without pre-loading of legacy editor, but, every test you will wait while SMBX will initialize it's shit before level test will be ranned.

Kevsoft M
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Post #3by Kevsoft » 12 Jan 2016, 22:57

Well there were some spekulations on embedding the SMBX window directly into PGE. If it is technacially possible has to be research a bit. More information later...
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Wohlstand in interview:
Spoiler
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