Transform BGO Doesn't Work; Problem with BGO Rendering [fixed]

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Sambo M
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Post #1by Sambo » 7 Jan 2016, 5:00

If I try to use "transform this BGO into..." function, it doesn't work. The dialog appears, and I select the BGO to transform into, but when I hit enter, it just closes and does nothing. The same problem occurs with all BGO transform functions (every other object type can still be transformed correctly).

On another note, SMBX sort array priority on BGOs doesn't have any effect when changed. It won't work in PGE configs or in the editor. Also, switching the view type of the BGO in PGE configs between foreground and background doesn't seem to do anything. In fact, PGE NEVER shows foreground BGOs in the foreground, even if they should be by default. This is probably because configs have been restructured, but if that's the case, I can't fix it, because you won't let me have the configs you're developing. :hmm:
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Mushroom King
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Post #2by Mushroom King » 7 Jan 2016, 19:04

It seems something changed about how background works the priority yes. Example: SMB3 black background are always hiding sizable blocks now, acting like they're in front of them. Same for waterfalls bgo always in front of sizable blocks again, creating graphical glitchs in lot of old levels where everything was fine before.

Wohlstand M
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Post #3by Wohlstand » 8 Jan 2016, 1:26

Ouch :facepalm: , that a bug inside editor's core (all BGO configs are fine and there are was compared with SMBX very long time ago), I will fix that and will post hot-fix.

About definition of foreground/background in the configs:
everything is documented here: http://wohlsoft.ru/pgewiki/Game_Configuration_Pack_References#lvl_bgo.ini

in the lvl_bgo.ini you will have fields:

view - defines one of 4 Z-Layers:
* background2 (under sizable blocks),
* background (regular),
* foreground (over everything except lava blocks),
* foreground2 (over everything with no exception)

z-offset - defines relative offset to one of z-layers

EDIT: That bug has been fixed https://github.com/Wohlhabend-Networks/PGE-Projec ... 0e16b7c90ad5908e09949eef42a4cc
now I need to finish some work to be able publish hotfix

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Post #4by Wohlstand » 10 Jan 2016, 3:33

Try to redownload stuff, because I just uploaded a hotfix which fixes absense of BGO's and block's transformation
Revison number is 14c33fb

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Post #5by Mushroom King » 10 Jan 2016, 16:19

Thanks, it seems to be fixed now.


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