










That wired... Okay, I will apply something and then you can try to take nightly build to test itMightyMerlinStyle wrote:I have 10.10.5 (Yosemite).




Right, because new version has some updates in config pack and when I will felease it, I will update all configs too. I wasnt applied fix yet, I will notify you and when you can re-download that build again (it updating automatically every github commit)MightyMerlinStyle wrote:Okay, so I tried the new build from here, but I am still getting the error.
Not only that, but the editor now says I have an outdated configuration pack, even though I have the latest version...






So, wait, I will append some debug code into that place and message should be more detail. When I can fix issuetelequillo wrote:I have the exactly same issue!
"Error initializing OpenGL! invalid operation" just after selecting a game ( I am trying with any of the 4 available SMBX configs)
My OS is El Capitan 10.11.2 and I am running a Hackintosh build with a Radeon 280 card, but every other game is working just fine!












Wohlstand wrote:Sorry, I wasn't fixed that error, because it is not an error:
PGE Engine tries to use OpenGL 3.1, but on the Mac OS X is a thing that if you will request OpenGL 3.x, really will be ranned latest OpenGL which you have on your Mac, OR will be ranned OpenGL 2.1.
Inside PGE Engine are used functions glEnableClientState(), glVertexArray(), etc. which are removed from OpenGL 3.2. New versions of OpenGL are completely uses shaders. So, I need a some time to upgrade my code to usage of the shaders. I will notify here when I will implement a fix.





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