Not a comprehensive list, but should be pointed out.
Also, I'm one/two steps behind 0.3.1.7, despite that being the version. (I suggest choosing version numbers wisely instead of keeping one number over several builds.)
1: I placed a sizable down with the grid on, and when I turned off the grid for placing something else, the sizable disappeared when I accidentally clicked and moved it slightly, but it was still there. Undo-ing and trying it again didn't reproduce the same effect, though.
2: Saving a level or world sometimes takes several seconds longer than necessary, showing no progress in the saving bar. It happens on a 1/5 to a 1/12 chance basis. Then again, I've not downloaded the update on the 28th, so maybe you fixed it already?
3: This is petty, but in SMBX, walking off of an SMB2 enemy doesn't hurt because collisioning radius on the top is slightly larger than the actual graphic. Can that be changed for any walkable NPC so it won't be a bug?
4: I don't remember when, but it was a hefty problem before, but the Grass seemed to like throwing the character below itself, be it a sizable or a full block, causing falls or that 'feature' in other Mario games. Maybe changing the NPC code might fix that if it hasn't been fixed yet?
There should be a sticky where all bugs discovered by others can go to this one place instead of making a new topic for one thing several others already talk about, i.e. Help, I've got a .dll error! and others can relate in the same thread while posters can post in the same thread with their bugs and issues. Saves topic space, and a simple reply in one thread makes it easier than building a whole topic. Plus HDD has more room over time.
