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Wohlstand wrote:Note: updated PGE Editor supports background2.txt's to customize properties of backgrounds. Syntax is same as in the INI file and you will need same specification
Squishy Rex wrote:K-leb wrote:What kind of properties can be edited?
Correct me if I'm wrong Wohlstand, but if I remember correctly it had to do with parallax scrolling and a few other things.
Fresh editor is 0.3.1.7, check in the about dialog. PGE Editor has an overflow protection and should abort flood-fill after 3 sec. If your app frozen on flood-fill, that means a silent crash. Also, your Hardware specs?K-leb wrote:I downloaded the newest version and installed. Unfortunately, it has retained the tabs I had open in the previous version, and it's still unresponsive.
At this point I could uninstall and reinstall the program, but I'm just waiting to see if there are better work-arounds.
Autosaving (with auto-restoring) works always when crash happened, even you didn't saw a crash message box. Crashed app with freezing (if message box can't be spawn) doensn't overloads CPU, therefore you will see that in a task manager. If it had real mistake in algorithm, than it will overload CPU to 100% (or one of CPU cores only or CPU load will be split to all cores).K-leb wrote:Ending the program doesn't help because every time I open up the editor again, it saves the tabs I had open beforehand. Which means the world that is causing unresponsiveness keeps on loading up, retaining the unresponsiveness. I was hoping there'd be a way to wipe the editor's memory of the tabs, but I can't find a way.
Are you have this thing with specific world map or when you doing that in empty space?K-leb wrote:Man, even uninstalling PGE and re-downloading the latest version saves that tab. I still can't do anything, and the program is still unresponsive.
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