"Trigger Event" Bug

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Sambo M
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Sambo M
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Post #1by Sambo » 1 Nov 2014, 2:20

This isn't the same bug I reported last time.

I don't know what exactly I did to cause this, but somehow the editor set ALL event trigger options of every single block and NPC in the entire level to trigger an event when I created it, unless they were set to anything but [none]. So activate, death, hit, and "no more objects" event triggers of NPCs and blocks were all set to this event, and I had to go through the whole level to fix it. It's a good thing I could select every object in the level at once. (Just about crashed the editor, though)

I tried, but I was unable to reproduce this bug. This probably isn't of much help to you, but maybe you can figure out what the problem is.
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Wohlstand M
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Wohlstand M
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Post #2by Wohlstand » 1 Nov 2014, 17:54

Hm, I tested:
- renaming of any event
- removing, clonning
- editing of trigger field, etc.
but items steel have it's events set. I will check them and when I found this bug, I will fix them


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