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World Map message

Posted: 22 Mar 2020, 23:32
by higgorgao1
I am creating an episode, but this shows everytime I test the world
thing.png
thing.png (1.29 KiB) Viewed 929 times

(some text is black on purpose)

Posted: 23 Mar 2020, 0:39
by Wohlstand
Running world map testing, levels are never played. Instead, you are asked to manually specify a level code. I.e. here you are simulating a level complete code. You need to type a code of exit (the same as "Open path by exit type"). If you type 1, it's open sides where 1 is specified. If 3, then all sides where 3. Etc. Just type 1 and hit Enter. It's a text input box.

Posted: 23 Mar 2020, 13:43
by higgorgao1
Wohlstand wrote:Running world map testing, levels are never played. Instead, you are asked to manually specify a level code. I.e. here you are simulating a level complete code. You need to type a code of exit (the same as "Open path by exit type"). If you type 1, it's open sides where 1 is specified. If 3, then all sides where 3. Etc. Just type 1 and hit Enter. It's a text input box.
Does that mean this just runs the worldmap engine, and that input box is the exit we choose.
So that shows if the worldmap is running correctly, and the normal launcher loads the level too, right?

Posted: 23 Mar 2020, 13:46
by Wohlstand
higgorgao1 wrote:Does that mean this just runs the worldmap engine, and that input box is the exit we choose.
Yes!

higgorgao1 wrote:So that shows if the worldmap is running correctly, and the normal launcher loads the level too, right?
If you starting a normal game, it will work as usually (playing everything: worlds and levels). If you starting a world map testing, the world map will only work in action, levels never starting.