The trouble with Coins

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Squishy Rex M
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Squishy Rex M
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Post #1by Squishy Rex » 3 Sep 2014, 17:49

Uh, I think this might have something to do with PlaTGEnWohl, but, I just tested a level I finished making, and when hitting blocks with coins in them, they appear from the blocks like a Mushroom set to speed=0. They simply sit on top of the blocks until you actually run into them before they become collected, instead of hitting the block and the coin automatically getting collected. Maybe it's just a one-time glitch, I don't really know. I used the SMW Gold Coins when this happened, however, I never tried this with multiple coins in one blocks, only single coins.
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Wohlstand M
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Wohlstand M
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Post #2by Wohlstand » 3 Sep 2014, 17:54

Squishy Rex wrote:Uh, I think this might have something to do with PlaTGEnWohl, but, I just tested a level I finished making, and when hitting blocks with coins in them, they appear from the blocks like a Mushroom set to speed=0. They simply sit on top of the blocks until you actually run into them before they become collected, instead of hitting the block and the coin automatically getting collected. Maybe it's just a one-time glitch, I don't really know. I used the SMW Gold Coins when this happened, however, I never tried this with multiple coins in one blocks, only single coins.
You was put coin as regular NPC :biggrin: :biggrin: :biggrin: :biggrin:
You need set the "Coins" radio box, and enter number of coins:
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Squishy Rex M
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Squishy Rex M
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Post #3by Squishy Rex » 3 Sep 2014, 17:58

Oh wow, rookie error right there.... I better fix that via PlatGEnWohl, I just re-opened the same level again in SMBX and the level I created in PGE doesn't appear, however, you can still edit it and all the custom GFX show in the toolboxes.
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Wohlstand M
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Wohlstand M
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Post #4by Wohlstand » 3 Sep 2014, 18:26

Squishy Rex wrote:Oh wow, rookie error right there.... I better fix that via PlatGEnWohl, I just re-opened the same level again in SMBX and the level I created in PGE doesn't appear, however, you can still edit it and all the custom GFX show in the toolboxes.
The important tip: Never save by SMBX when you run test ;-)


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