







On the first time yes, but then I plan to create opportunity most to program algorithms of NPC at the expense of scripts (On an example, in Hedgewars it is possible to use LUA scripts for creation of missions). But, for the user NPC new numbers (currently in SMBX 292 of standard NPC which I should program) will be allocatedVeudekato wrote:I understand that the NPC in the engine will be like in Mario but with different graphics?
Original link: http://www.youtube.com/watch?v=erxcgFGBF4I






I create absolutely new engine, it will have at first possibilities of old SMBX. I have a desire in the future to cooperate with the LunaDLL developers that it was possible to integrate possibilities of LunaDLL into an engine. In the account that, that LunaDLL will work only for Windows, and my engine cross-platform. Therefore the LunaDLL functions need to be implemented in the engine that they were available and on Linux.Veudekato wrote:question:you engine can will use LunaDll?
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