Post #6by Wohlstand » 29 Jun 2014, 10:50
Oh, and I forgot to add that:
result of the BGO Sort prority:
- will work if you set any value > 50
- will be displayed ONLY inside SMBX, and only in full screen mode (it won't get displayed in windowed mode)
- inside PGE this glitch never appears, because each BGO has it's own Z-index, which is defining the order of render. This is more stable and better because you have full control over the BGO position, and the BGO will be displayed with a defined Z-value without dependance on the position in the array.
Inside SMBX, the foreground BGO force is placed at the end of the list. This glitch appears because SMBX applies "foreground" render from the first BGO, which will be marked as "foreground", and will display all the foreground bgos after the first marked as "foreground" BGO. Foreground BGO marks are integrated into the EXE and can't be edited without knowledge of the assembler